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	<id>https://wiki.mxwendler.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Behrooz</id>
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	<updated>2026-05-13T14:56:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Vision_SDI_-_Internal_Loop/Input&amp;diff=5875</id>
		<title>Vision SDI - Internal Loop/Input</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Vision_SDI_-_Internal_Loop/Input&amp;diff=5875"/>
		<updated>2023-03-21T16:11:27Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This applies to all different OS versions and MXWendler 6.0 and above &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a Datapath FX4 SDI, and a Datapath Vision SDI2 capture card and you try to use the outputs of the FX4 as input for your Vision SDI2 capture card. In MXWendler as well as Vision Fenster software, you realize the video flickers and has random timeouts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do no connect FX4 SDI outputs directly with Vision SDI2 capture card inputs. If you must make this connection necessarily, try to use a Scaler between the two devices.&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Vision_SDI_-_Internal_Loop/Input&amp;diff=5874</id>
		<title>Vision SDI - Internal Loop/Input</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Vision_SDI_-_Internal_Loop/Input&amp;diff=5874"/>
		<updated>2023-03-21T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Created page with &amp;quot;This applies to all different OS versions and MXWendler 6.0 and above   &amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;  You have a Datapath FX4 SDI, and a Datapath Vision SDI2 capture card and you try to use...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This applies to all different OS versions and MXWendler 6.0 and above &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a Datapath FX4 SDI, and a Datapath Vision SDI2 capture card and you try to use the outputs of the FX4 as input for you Vision SDI2 capture card. In MXWendler when you setup the input to use as a preload, the video flickers, it timesout randomly and the signal is not stable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a conflict (at the moment) between FX4 SDI and Vision SDI2 capture cards. Unless this problem is not solved by FX4, try avoiding to use this internal loop, and use only external inputs with the Vision SDI2 capture cards.&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Trouble_Shooting&amp;diff=5873</id>
		<title>Trouble Shooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Trouble_Shooting&amp;diff=5873"/>
		<updated>2023-03-21T15:41:25Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Sometimes a driver update or a new hardware or a new operating system screws things up badly. We have collected a lot of knowledge from our test farm and our users over the years to help you across the most common pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All OS&#039;&#039;&#039;&lt;br /&gt;
*[[Performance Problems]]&lt;br /&gt;
*[[Smooth Playback/ Frame Drops and Audio Drivers]]&lt;br /&gt;
*[[Keystone: not Opening ./skin/keystone/Video.png: file does not exist]]&lt;br /&gt;
*[[Licenser: Wrong Key Format]]&lt;br /&gt;
*[[Playlist: Crossfading Between Bright Media Becomes Temporarily Dark]]&lt;br /&gt;
*[[Capture Cards (e.g. BM Decklink Studio2)]]&lt;br /&gt;
*[[Memory Allocation Error]]&lt;br /&gt;
*[[Time and Event Sync all PCs]]&lt;br /&gt;
*[[MXW does not start any more]]&lt;br /&gt;
*[[Projector Calculator]]&lt;br /&gt;
*[[Artnet connection issues: Firewall]]&lt;br /&gt;
*[[DMX CITP and Image Sequences]]&lt;br /&gt;
*[[MAudio UC-33 to MXWendler controller programming]]&lt;br /&gt;
*[[OSC Messages - Correct Text and Value Example]]&lt;br /&gt;
*[[User Interface - outside of the main display]]&lt;br /&gt;
*[[PJLink commands for DZ21]]&lt;br /&gt;
*[[SDI Inputs - YUV Format and Wrong Color Output]]&lt;br /&gt;
*[[Vision SDI - Internal Loop/Input]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
*[[Windows 10 + Corrupted Live Video]]&lt;br /&gt;
*[[Windows 10 + VCRUNTTIME140.dll missing]]&lt;br /&gt;
*[[Windows 10 + AJA Kona 5]]&lt;br /&gt;
*[[Windows 10 + Asus Motherboards - Multimonitoring Issues]]&lt;br /&gt;
*[[Windows 10 x64 + Stage Designer/FXServer does not start]]&lt;br /&gt;
*[[Windows 10 + Nvidia and Intel Cards]]&lt;br /&gt;
*[[Windows + Blackmagic Decklink Capture Cards]]&lt;br /&gt;
*[[Windows + How to Deactivate Aero Peek to Prevent Unwanted Output Blackouts]]&lt;br /&gt;
*[[Windows + Unexpected Output Window Size]]&lt;br /&gt;
*[[Windows + No Output in Output Window]]&lt;br /&gt;
*[[Windows 7 + AMD + Stuttering Output]]&lt;br /&gt;
*[[Windows 7 + AMD + Output Window On Wrong Screen]]&lt;br /&gt;
*[[Windows 7 + Artnet]]&lt;br /&gt;
*[[Windows 7 + No Audio]]&lt;br /&gt;
*[[Windows 7 + Configuration (config.xml)]]&lt;br /&gt;
*[[Windows 7 + Richtexteditor Glitches and ClearType]]&lt;br /&gt;
*[[Windows 7 + NDI Tools]]&lt;br /&gt;
*[[Windows XP + No output on second screen|Windows XP + NVidia No output on second screen]]&lt;br /&gt;
*[[Re-Converting Video files using AVANTI GUI (Freeware)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OSX&#039;&#039;&#039;&lt;br /&gt;
*[[Mac and No Default Clip]]&lt;br /&gt;
*[[Mac and No Translation]]&lt;br /&gt;
*[[Mac and No Shaders Update]]&lt;br /&gt;
*[[Mac Sierra 10.12 Disable App Translocation]]&lt;br /&gt;
*[[Macbook Pro Core 2 Duo with NVidia 9400M]]&lt;br /&gt;
*[[Mac and Graphic Card Performance]]&lt;br /&gt;
*[[Mac Yosemite 10.10 Multimonitor]]&lt;br /&gt;
*[[Mac and Internal Cached Video]]&lt;br /&gt;
*[[Mac and Audio]]&lt;br /&gt;
*[[Mac and Soundflower 64ch Audio]]&lt;br /&gt;
*[[Mac and DMX]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Yuv_fix.png&amp;diff=5827</id>
		<title>File:Yuv fix.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Yuv_fix.png&amp;diff=5827"/>
		<updated>2023-02-15T10:46:06Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=SDI_Inputs_-_YUV_Format_and_Wrong_Color_Output&amp;diff=5826</id>
		<title>SDI Inputs - YUV Format and Wrong Color Output</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=SDI_Inputs_-_YUV_Format_and_Wrong_Color_Output&amp;diff=5826"/>
		<updated>2023-02-15T10:28:32Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This applies to all different OS and MXWendler versions 6.0.12 and above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You connect an SDI input and select it as a Preload media, the video is glitchy and colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
[[File:yuv_format.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Go to &#039;&#039;&#039;Settings &amp;amp;rarr; Media &amp;amp;rarr; Live Devices&#039;&#039;&#039; .&lt;br /&gt;
&lt;br /&gt;
2. Disable the option &#039;Allow YUV Formats&#039;. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Restart the software.&lt;br /&gt;
&lt;br /&gt;
[[File:yuv_fix.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Yuv_format.png&amp;diff=5825</id>
		<title>File:Yuv format.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Yuv_format.png&amp;diff=5825"/>
		<updated>2023-02-15T10:27:09Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=SDI_Inputs_-_YUV_Format_and_Wrong_Color_Output&amp;diff=5824</id>
		<title>SDI Inputs - YUV Format and Wrong Color Output</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=SDI_Inputs_-_YUV_Format_and_Wrong_Color_Output&amp;diff=5824"/>
		<updated>2023-02-15T09:56:01Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Created page with &amp;quot;This applies to all different OS and MXWendler versions 6.0.12 and above.  &amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;  You connect an SDI input and choose it as a Preload media, the video is glitchy and c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This applies to all different OS and MXWendler versions 6.0.12 and above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You connect an SDI input and choose it as a Preload media, the video is glitchy and colors are incorrect.&lt;br /&gt;
&lt;br /&gt;
[[File:yuv_format.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Go to &#039;&#039;&#039;Settings &amp;amp;rarr; Media &amp;amp;rarr; Live Devices&#039;&#039;&#039; .&lt;br /&gt;
&lt;br /&gt;
2. Disable the option &#039;Allow YUV Formats&#039;. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Restart the software.&lt;br /&gt;
&lt;br /&gt;
[[File:yuv_fix.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Trouble_Shooting&amp;diff=5823</id>
		<title>Trouble Shooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Trouble_Shooting&amp;diff=5823"/>
		<updated>2023-02-15T09:44:07Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Sometimes a driver update or a new hardware or a new operating system screws things up badly. We have collected a lot of knowledge from our test farm and our users over the years to help you across the most common pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All OS&#039;&#039;&#039;&lt;br /&gt;
*[[Performance Problems]]&lt;br /&gt;
*[[Smooth Playback/ Frame Drops and Audio Drivers]]&lt;br /&gt;
*[[Keystone: not Opening ./skin/keystone/Video.png: file does not exist]]&lt;br /&gt;
*[[Licenser: Wrong Key Format]]&lt;br /&gt;
*[[Playlist: Crossfading Between Bright Media Becomes Temporarily Dark]]&lt;br /&gt;
*[[Capture Cards (e.g. BM Decklink Studio2)]]&lt;br /&gt;
*[[Memory Allocation Error]]&lt;br /&gt;
*[[Time and Event Sync all PCs]]&lt;br /&gt;
*[[MXW does not start any more]]&lt;br /&gt;
*[[Projector Calculator]]&lt;br /&gt;
*[[Artnet connection issues: Firewall]]&lt;br /&gt;
*[[DMX CITP and Image Sequences]]&lt;br /&gt;
*[[DMX CITP and SWF (Shockwave Flash)]]&lt;br /&gt;
*[[MAudio UC-33 to MXWendler controller programming]]&lt;br /&gt;
*[[OSC Messages - Correct Text and Value Example]]&lt;br /&gt;
*[[User Interface - outside of the main display]]&lt;br /&gt;
*[[PJLink commands for DZ21]]&lt;br /&gt;
*[[SDI Inputs - YUV Format and Wrong Color Output]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
*[[Windows 10 + AJA Kona 5]]&lt;br /&gt;
*[[Windows 10 + Asus Motherboards - Multimonitoring Issues]]&lt;br /&gt;
*[[Windows 10 x64 + Stage Designer/FXServer does not start]]&lt;br /&gt;
*[[Windows 10 + Nvidia and Intel Cards]]&lt;br /&gt;
*[[Windows + Blackmagic Decklink Capture Cards]]&lt;br /&gt;
*[[Windows + How to Deactivate Aero Peek to Prevent Unwanted Output Blackouts]]&lt;br /&gt;
*[[Windows + Unexpected Output Window Size]]&lt;br /&gt;
*[[Windows + No Output in Output Window]]&lt;br /&gt;
*[[Windows 7 + AMD + Stuttering Output]]&lt;br /&gt;
*[[Windows 7 + AMD + Output Window On Wrong Screen]]&lt;br /&gt;
*[[Windows 7 + Artnet]]&lt;br /&gt;
*[[Windows 7 + No Audio]]&lt;br /&gt;
*[[Windows 7 + System Flash]]&lt;br /&gt;
*[[Windows 7 + Configuration (config.xml)]]&lt;br /&gt;
*[[Windows 7 + Richtexteditor Glitches and ClearType]]&lt;br /&gt;
*[[Windows 7 + NDI Tools]]&lt;br /&gt;
*[[Windows XP + No output on second screen|Windows XP + NVidia No output on second screen]]&lt;br /&gt;
*[[Re-Converting Video files using AVANTI GUI (Freeware)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OSX&#039;&#039;&#039;&lt;br /&gt;
*[[Mac and No Default Clip]]&lt;br /&gt;
*[[Mac and No Translation]]&lt;br /&gt;
*[[Mac and No Shaders Update]]&lt;br /&gt;
*[[Mac Sierra 10.12 Disable App Translocation]]&lt;br /&gt;
*[[Macbook Pro Core 2 Duo with NVidia 9400M]]&lt;br /&gt;
*[[Mac and Graphic Card Performance]]&lt;br /&gt;
*[[Mac Yosemite 10.10 Multimonitor]]&lt;br /&gt;
*[[Mac and Internal Cached Video]]&lt;br /&gt;
*[[Mac and Audio]]&lt;br /&gt;
*[[Mac and Soundflower 64ch Audio]]&lt;br /&gt;
*[[Mac and DMX]]&lt;br /&gt;
*[[TestPageDeleteMe]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Playlists_with_PDF_and_Frame_Step&amp;diff=5430</id>
		<title>Tutorial Playlists with PDF and Frame Step</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Playlists_with_PDF_and_Frame_Step&amp;diff=5430"/>
		<updated>2020-11-04T16:10:58Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions 6.0 and above.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a PDF file will be played page after page trough the MXWendler Playlist.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Load a PDF (of at least 10 pages) into a preload place and insert it in the first cell of the Playlist.&lt;br /&gt;
&lt;br /&gt;
2. Select the cell to view the settings. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Set the Fade out to 0(ms). &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Set the Clip Play Mode to: stop and deselect the option to Clear on End. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Deselect the option Clear on End. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pdf_framestep_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
6. Select (Shift+Click) 10 cells under the first trigger, right-click and chose &#039;&#039;&#039;Progress - Frame Step&#039;&#039;&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Select all the created frame steps and chose the desired transition and its duration. &#039;&#039;&#039;(F)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Play trough the playlist to switch pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tips: select the pdf and the frame steps and move them to the second column (right), then place auto steps for the length of the desired playlist to automate the progress. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Playlist Play and Pause buttons can be remotely controlled with several protocols, trough a simple TouchOSC interface a smartphone could become the perfect remote control for a presentation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Frame Steps work with other intra-frame media like image sequences, HAP and h264 (with GOP set to 1) as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pdf_framestep_2.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Pdf_framestep_2.png&amp;diff=5429</id>
		<title>File:Pdf framestep 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Pdf_framestep_2.png&amp;diff=5429"/>
		<updated>2020-11-04T16:09:55Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Pdf framestep 2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Playlists_with_PDF_and_Frame_Step&amp;diff=5428</id>
		<title>Tutorial Playlists with PDF and Frame Step</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Playlists_with_PDF_and_Frame_Step&amp;diff=5428"/>
		<updated>2020-11-04T16:07:11Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions 6.0 and above.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a PDF file will be played page after page trough the MXWendler Playlist.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Load a PDF (of at least 10 pages) into a preload place and insert it in the first cell of the Playlist.&lt;br /&gt;
&lt;br /&gt;
2. Select the cell to view the settings. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Set the Fade out to 0(ms). &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Set the Clip Play Mode to: stop and deselect the option to Clear on End. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Deselect the option Clear on End. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pdf_framestep_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
6. Select (Shift+Click) 10 cells under the first trigger, right-click and chose &#039;&#039;&#039;Progress - Frame Step&#039;&#039;&#039;. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Select all the created frame steps and chose the desired transition and its duration. &#039;&#039;&#039;(E)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8. Play trough the playlist to switch pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tips: select the pdf and the frame steps and move them to the second column (right), then place auto steps for the length of the desired playlist to automate the progress. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Playlist Play and Pause buttons can be remotely controlled with several protocols, trough a simple TouchOSC interface a smartphone could become the perfect remote control for a presentation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Frame Steps work with other intra-frame media like image sequences, HAP and h264 (with GOP set to 1) as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pdf_framestep_2.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Pdf_framestep_1.png&amp;diff=5427</id>
		<title>File:Pdf framestep 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Pdf_framestep_1.png&amp;diff=5427"/>
		<updated>2020-11-04T16:06:01Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Pdf framestep 1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorials&amp;diff=5426</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorials&amp;diff=5426"/>
		<updated>2020-11-04T15:59:52Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#mpdftags:&lt;br /&gt;
pagebreak orientation=&amp;quot;L&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[[Tutorial Opening Different Media]]&lt;br /&gt;
*[[Tutorial Setting up Stage Designer Output Windows]]&lt;br /&gt;
*[[Tutorial Triggering Four Media with the Keyboard]]&lt;br /&gt;
*[[Tutorial Coupling Video with Effects and Audio Signals]]&lt;br /&gt;
*[[Tutorial Creating Predefined Layer Position]]&lt;br /&gt;
*[[Tutorial Feedback]]&lt;br /&gt;
*[[Tutorial Creating an I/O Event]]&lt;br /&gt;
*[[Tutorial Creating an Autostart Showfile]]&lt;br /&gt;
*[[Tutorial Creating Compositions (Sets and Patches)]]&lt;br /&gt;
*[[Tutorial Creating Multiple Compositions and Patches]]&lt;br /&gt;
*[[Tutorial Creating and Playing an RTF Text File]]&lt;br /&gt;
*[[Tutorial Licensing New Features]]&lt;br /&gt;
*[[Tutorial Loading and Using JavaScripts in MXWendler]]&lt;br /&gt;
*[[Tutorial Configuring a Virtual Camera]]&lt;br /&gt;
&lt;br /&gt;
==Playlist==&lt;br /&gt;
*[[Tutorial Creating Playlists (Cue Lists)]]&lt;br /&gt;
*[[Tutorial Playlists with Images and Keystone Correction]]&lt;br /&gt;
*[[Tutorial Playlists with Timeline]]&lt;br /&gt;
*[[Tutorial Playlists with Multi-Timeline]]&lt;br /&gt;
*[[Tutorial Playlists with Time and Date Conditions]]&lt;br /&gt;
*[[Tutorial Playlists with Timecode]]&lt;br /&gt;
*[[Tutorial Playlists with Supertitles]]&lt;br /&gt;
*[[Tutorial Playlists with Subtitles]]&lt;br /&gt;
*[[Tutorial Playlists with IO - Commands]]&lt;br /&gt;
*[[Tutorial Playlists with PDF and Frame Step]]&lt;br /&gt;
*[[Tutorial Resetting Runtime Counter with IO Commands in Playlist]]&lt;br /&gt;
*[[Tutorial Playlists with Fade Clip]]&lt;br /&gt;
*[[Tutorial Playlists with Auto Step]]&lt;br /&gt;
*[[Tutorial Playlists with Reset Counter]]&lt;br /&gt;
*[[Tutorial Playlists with Shutdown]]&lt;br /&gt;
*[[Tutorial Playlists with Load Show]]&lt;br /&gt;
*[[Tutorial Playlists with OSC Command]]&lt;br /&gt;
*[[Tutorial Playlists with Sys Command]]&lt;br /&gt;
*[[Tutorial Playlists with PJlink Command]]&lt;br /&gt;
*[[Tutorial Playlists in Rehearsal Mode]]&lt;br /&gt;
*[[Tutorial Creating an Automated Show with Daily Event and Playlist Conditions]]&lt;br /&gt;
&lt;br /&gt;
==Keystone==&lt;br /&gt;
*[[Tutorial Simultaneous Playback of two Videos with two Video Projectors]]&lt;br /&gt;
*[[Tutorial Mapping with UV View]]&lt;br /&gt;
*[[Tutorial Masked Output]]&lt;br /&gt;
*[[Tutorial Colored Output with Animations]]&lt;br /&gt;
*[[Tutorial Capture Output Sections with Artnet DMX and Network Grabbers]]&lt;br /&gt;
*[[Tutorial SVG Mapping with the MXWendler Automatic Calibration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IO Devices==&lt;br /&gt;
*[[Tutorial Using the Akai APC Mini (Note On/Off)]]&lt;br /&gt;
*[[Tutorial Connecting the grandMA 2Port Node with MXWendler via Art-Net]]&lt;br /&gt;
*[[Tutorial Connecting Jands Vista2 with MXWendler via Art-Net]]&lt;br /&gt;
*[[Tutorial Set up the CITP Footage Library on the Media Server]]&lt;br /&gt;
*[[Tutorial Time-sync and sending IO Commands over OSC Protocol]]&lt;br /&gt;
*[[Tutorial Connecting a Wiimote to MXWendler]]&lt;br /&gt;
*[[Tutorial Controlling MXWendler via TouchOSC]]&lt;br /&gt;
*[[Tutorial Avolites Titan Art-Net and CITP]]&lt;br /&gt;
*[[Tutorial Optimum Audio Settings with an Integrated Audio Interface]]&lt;br /&gt;
*[[Tutorial Optimum Audio Settings with an External Audio Interface]]&lt;br /&gt;
&lt;br /&gt;
==FXServer==&lt;br /&gt;
*[[Tutorial FXServer Output Windows]]&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial How to Setup a Datapath Fx4 for MXWendler with the Wall Designer Software]]&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial How to Optimize Video Footages With Blender]]&lt;br /&gt;
&lt;br /&gt;
==Standalone Encoder==&lt;br /&gt;
*[[Tutorial Standalone Encoder / Video Batch Encoder]]&lt;br /&gt;
&lt;br /&gt;
==EDID Manager==&lt;br /&gt;
*[[Tutorial MXWendler EDID Manager]]&lt;br /&gt;
&lt;br /&gt;
==NDI Tools==&lt;br /&gt;
*[[Tutorial NDI Tools ]]&lt;br /&gt;
*[[Tutorial Sending and Receiving Multiple Video Streams with NDI]]&lt;br /&gt;
&lt;br /&gt;
==Spout==&lt;br /&gt;
*[[Tutorial Sending and Receiving Media Through Spout]]&lt;br /&gt;
*[[Tutorial Connecting Winamp Generative Visuals with MXWendler via Spout]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorials&amp;diff=5424</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorials&amp;diff=5424"/>
		<updated>2020-11-04T15:56:54Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Playlist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#mpdftags:&lt;br /&gt;
pagebreak orientation=&amp;quot;L&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*[[Tutorial Opening Different Media]]&lt;br /&gt;
*[[Tutorial Setting up Stage Designer Output Windows]]&lt;br /&gt;
*[[Tutorial Triggering Four Media with the Keyboard]]&lt;br /&gt;
*[[Tutorial Coupling Video with Effects and Audio Signals]]&lt;br /&gt;
*[[Tutorial Creating Predefined Layer Position]]&lt;br /&gt;
*[[Tutorial Feedback]]&lt;br /&gt;
*[[Tutorial Creating an I/O Event]]&lt;br /&gt;
*[[Tutorial Creating an Autostart Showfile]]&lt;br /&gt;
*[[Tutorial Creating Compositions (Sets and Patches)]]&lt;br /&gt;
*[[Tutorial Creating Multiple Compositions and Patches]]&lt;br /&gt;
*[[Tutorial Creating and Playing an RTF Text File]]&lt;br /&gt;
*[[Tutorial Licensing New Features]]&lt;br /&gt;
*[[Tutorial Loading and Using JavaScripts in MXWendler]]&lt;br /&gt;
*[[Tutorial Configuring a Virtual Camera]]&lt;br /&gt;
&lt;br /&gt;
==Playlist==&lt;br /&gt;
*[[Tutorial Creating Playlists (Cue Lists)]]&lt;br /&gt;
*[[Tutorial Playlists with Images and Keystone Correction]]&lt;br /&gt;
*[[Tutorial Playlists with Timeline]]&lt;br /&gt;
*[[Tutorial Playlists with Multi-Timeline]]&lt;br /&gt;
*[[Tutorial Playlists with Time and Date Conditions]]&lt;br /&gt;
*[[Tutorial Playlists with Timecode]]&lt;br /&gt;
*[[Tutorial Playlists with Supertitles]]&lt;br /&gt;
*[[Tutorial Playlists with Subtitles]]&lt;br /&gt;
*[[Tutorial Playlists with IO - Commands]]&lt;br /&gt;
*[[Tutorial Playlists with PDF and Frame Step]]&lt;br /&gt;
*[[Tutorial Resetting Runtime Counter with IO Commands in Playlist]]&lt;br /&gt;
*[[Tutorial Reseting Runtime Counter with IO Commands in Playlist]]&lt;br /&gt;
*[[Tutorial Playlists with Fade Clip]]&lt;br /&gt;
*[[Tutorial Playlists with Auto Step]]&lt;br /&gt;
*[[Tutorial Playlists with Reset Counter]]&lt;br /&gt;
*[[Tutorial Playlists with Shutdown]]&lt;br /&gt;
*[[Tutorial Playlists with Load Show]]&lt;br /&gt;
*[[Tutorial Playlists with OSC Command]]&lt;br /&gt;
*[[Tutorial Playlists with Sys Command]]&lt;br /&gt;
*[[Tutorial Playlists with PJlink Command]]&lt;br /&gt;
*[[Tutorial Playlists in Rehearsal Mode]]&lt;br /&gt;
*[[Tutorial Creating an Automated Show with Daily Event and Playlist Conditions]]&lt;br /&gt;
&lt;br /&gt;
==Keystone==&lt;br /&gt;
*[[Tutorial Simultaneous Playback of two Videos with two Video Projectors]]&lt;br /&gt;
*[[Tutorial Mapping with UV View]]&lt;br /&gt;
*[[Tutorial Masked Output]]&lt;br /&gt;
*[[Tutorial Colored Output with Animations]]&lt;br /&gt;
*[[Tutorial Capture Output Sections with Artnet DMX and Network Grabbers]]&lt;br /&gt;
*[[Tutorial SVG Mapping with the MXWendler Automatic Calibration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IO Devices==&lt;br /&gt;
*[[Tutorial Using the Akai APC Mini (Note On/Off)]]&lt;br /&gt;
*[[Tutorial Connecting the grandMA 2Port Node with MXWendler via Art-Net]]&lt;br /&gt;
*[[Tutorial Connecting Jands Vista2 with MXWendler via Art-Net]]&lt;br /&gt;
*[[Tutorial Set up the CITP Footage Library on the Media Server]]&lt;br /&gt;
*[[Tutorial Time-sync and sending IO Commands over OSC Protocol]]&lt;br /&gt;
*[[Tutorial Connecting a Wiimote to MXWendler]]&lt;br /&gt;
*[[Tutorial Controlling MXWendler via TouchOSC]]&lt;br /&gt;
*[[Tutorial Avolites Titan Art-Net and CITP]]&lt;br /&gt;
*[[Tutorial Optimum Audio Settings with an Integrated Audio Interface]]&lt;br /&gt;
*[[Tutorial Optimum Audio Settings with an External Audio Interface]]&lt;br /&gt;
&lt;br /&gt;
==FXServer==&lt;br /&gt;
*[[Tutorial FXServer Output Windows]]&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial How to Setup a Datapath Fx4 for MXWendler with the Wall Designer Software]]&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial How to Optimize Video Footages With Blender]]&lt;br /&gt;
&lt;br /&gt;
==Standalone Encoder==&lt;br /&gt;
*[[Tutorial Standalone Encoder / Video Batch Encoder]]&lt;br /&gt;
&lt;br /&gt;
==EDID Manager==&lt;br /&gt;
*[[Tutorial MXWendler EDID Manager]]&lt;br /&gt;
&lt;br /&gt;
==NDI Tools==&lt;br /&gt;
*[[Tutorial NDI Tools ]]&lt;br /&gt;
*[[Tutorial Sending and Receiving Multiple Video Streams with NDI]]&lt;br /&gt;
&lt;br /&gt;
==Spout==&lt;br /&gt;
*[[Tutorial Sending and Receiving Media Through Spout]]&lt;br /&gt;
*[[Tutorial Connecting Winamp Generative Visuals with MXWendler via Spout]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Checklist_for_Smooth_Video_Playback&amp;diff=5423</id>
		<title>Checklist for Smooth Video Playback</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Checklist_for_Smooth_Video_Playback&amp;diff=5423"/>
		<updated>2020-11-04T15:53:28Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== General ===&lt;br /&gt;
&lt;br /&gt;
Creating smooth video playback is a challenging task, where many performance factors interact. Video is a data flow and every component in the chain must be able to match the current stream and do its task.&lt;br /&gt;
&lt;br /&gt;
=== Content ===&lt;br /&gt;
&lt;br /&gt;
The footage itself is important, too. You cannot smoothly playback a jerky video file. With &#039;objects&#039; we mean visible objects in the video frames like eg. text letters.&lt;br /&gt;
&lt;br /&gt;
Good:&lt;br /&gt;
*Constant object motion&lt;br /&gt;
*Slow object motion ( Without blur: max. 1-2 pixels per frame. This is very important for text scrolling. )&lt;br /&gt;
*Objects with soft edges ( This is very important for text scrolling. )&lt;br /&gt;
*Motion blur&lt;br /&gt;
*Downscaling the footage in the output. Movements look smoother when they are minimized.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*Jerky object movement&lt;br /&gt;
*Fast object movement with hard edges and no motion blur&lt;br /&gt;
*Upscaling the footage in the output. Movements look jerkier when they are maximized.&lt;br /&gt;
&lt;br /&gt;
=== Codec/Media/Compression ===&lt;br /&gt;
&lt;br /&gt;
*Use of too much lossless video media like eg. lossless image sequences?&lt;br /&gt;
*Oversized footage resolution: do not use a resolution larger than visible&lt;br /&gt;
&lt;br /&gt;
=== MXWendler Mediaserver ===&lt;br /&gt;
&lt;br /&gt;
The settings are project-specific, so there is not general &#039;good&#039; or &#039;bad&#039;. But these settings and media facts have an influence on the video framerate&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
*Does the framerate match the footage framerate? Check this article [[Video Codecs]]&lt;br /&gt;
*Is an audio input device active? Without audio input device, the software uses the system clock, which has a much lower precision. &lt;br /&gt;
*Does the framerate match the footage framerate during playback? Check the framerate by moving the mouse to the left of the UI window, the current framerate will be visible in the bottom left of the window&lt;br /&gt;
*Is the vertical sync active? Check for vertical sync in drivers, too. Turn it off for more motion smoothnes.&lt;br /&gt;
*Does the output window have the correct size?  Sometimes setting &#039;unusual&#039; sizes solves stuttering issues, please see [[Windows 7 + ATI + Stuttering Output]] or [[Windows 7 + ATI + Output Window On Wrong Screen]]&lt;br /&gt;
*Is non-internal feedback active?&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&#039;&#039;Tip:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lower the footage resolution ( Resolution is important. File size and clip length does not matter )&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lower the rendering size ( &#039;&#039;&#039;Settings &amp;amp;rarr; Output Window &amp;amp;rarr; Rendering Size&#039;&#039;&#039; )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
*Is the correct GPU in use? Many systems have more than one GPU. The onboard graphics usually offers the least performance. Using the onboard connector involves and restricts to the onboard GPU.&lt;br /&gt;
*Unintended use of multiple GPUs? Be sure you use only one GPU for maximum performance.&lt;br /&gt;
*Do all monitors and projectors share a common framerate?&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Checklist_for_Smooth_Video_Playback&amp;diff=5422</id>
		<title>Checklist for Smooth Video Playback</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Checklist_for_Smooth_Video_Playback&amp;diff=5422"/>
		<updated>2020-11-04T15:51:16Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* MXWendler Mediaserver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== General ===&lt;br /&gt;
&lt;br /&gt;
Creating smooth video playback is a challenging task, where many performance factors interact. Video is a data flow and every component in the chain must be able to match the current stream and do its task.&lt;br /&gt;
&lt;br /&gt;
=== Content ===&lt;br /&gt;
&lt;br /&gt;
The footage itself is important, too. You cannot smoothly playback a jerky video file. With &#039;objects&#039; we mean visible objects in the video frames like eg. text letters.&lt;br /&gt;
&lt;br /&gt;
Good:&lt;br /&gt;
*Constant object motion&lt;br /&gt;
*Slow object motion ( Without blur: max. 1-2 pixels per frame. This is very important for text scrolling. )&lt;br /&gt;
*Objects with soft edges ( This is very important for text scrolling. )&lt;br /&gt;
*Motion blur&lt;br /&gt;
*Downscaling the footage in the output. Movements look smoother when they are minimized.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*Jerky object movement&lt;br /&gt;
*Fast object movement with hard edges and no motion blur&lt;br /&gt;
*Upscaling the footage in the output. Movements look jerkier when they are maximized.&lt;br /&gt;
&lt;br /&gt;
=== Codec/Media/Compression ===&lt;br /&gt;
&lt;br /&gt;
*Use of too much lossless video media like eg. lossless image sequences?&lt;br /&gt;
*Oversized footage resolution: do not use a resolution larger than visible&lt;br /&gt;
&lt;br /&gt;
=== MXWendler Mediaserver ===&lt;br /&gt;
&lt;br /&gt;
The settings are project-specific, so there is not general &#039;good&#039; or &#039;bad&#039;. But these settings and media facts have an influence on the video framerate&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
*Does the framerate match the footage framerate? Check this article [[Video Codecs]]&lt;br /&gt;
*Is an audio input device active? Without audio input device, the software uses the system clock, which has a much lower precision. &lt;br /&gt;
*Does the framerate match the footage framerate during playback? Check the framerate by moving the mouse to the left of the UI window, the current framerate will be visible in the bottom left of the window&lt;br /&gt;
*Is the vertical sync active? Check for vertical sync in drivers, too. Turn it off for more motion smoothnes.&lt;br /&gt;
*Does the output window have the correct size?  Sometimes setting &#039;unusual&#039; sizes solves stuttering issues, please see [[Windows 7 + ATI + Stuttering Output]] or [[Windows 7 + ATI + Output Window On Wrong Screen]]&lt;br /&gt;
*Is non-internal feedback active?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lower the footage resolution ( Resolution is important. File size and clip length does not matter )&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lower the rendering size ( &#039;&#039;&#039;Settings &amp;amp;rarr; Output Window &amp;amp;rarr; Rendering Size&#039;&#039;&#039; )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
*Is the correct GPU in use? Many systems have more than one GPU. The onboard graphics usually offers the least performance. Using the onboard connector involves and restricts to the onboard GPU.&lt;br /&gt;
*Unintended use of multiple GPUs? Be sure you use only one GPU for maximum performance.&lt;br /&gt;
*Do all monitors and projectors share a common framerate?&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Checklist_for_Smooth_Video_Playback&amp;diff=5421</id>
		<title>Checklist for Smooth Video Playback</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Checklist_for_Smooth_Video_Playback&amp;diff=5421"/>
		<updated>2020-11-04T15:50:49Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== General ===&lt;br /&gt;
&lt;br /&gt;
Creating smooth video playback is a challenging task, where many performance factors interact. Video is a data flow and every component in the chain must be able to match the current stream and do its task.&lt;br /&gt;
&lt;br /&gt;
=== Content ===&lt;br /&gt;
&lt;br /&gt;
The footage itself is important, too. You cannot smoothly playback a jerky video file. With &#039;objects&#039; we mean visible objects in the video frames like eg. text letters.&lt;br /&gt;
&lt;br /&gt;
Good:&lt;br /&gt;
*Constant object motion&lt;br /&gt;
*Slow object motion ( Without blur: max. 1-2 pixels per frame. This is very important for text scrolling. )&lt;br /&gt;
*Objects with soft edges ( This is very important for text scrolling. )&lt;br /&gt;
*Motion blur&lt;br /&gt;
*Downscaling the footage in the output. Movements look smoother when they are minimized.&lt;br /&gt;
&lt;br /&gt;
Bad&lt;br /&gt;
*Jerky object movement&lt;br /&gt;
*Fast object movement with hard edges and no motion blur&lt;br /&gt;
*Upscaling the footage in the output. Movements look jerkier when they are maximized.&lt;br /&gt;
&lt;br /&gt;
=== Codec/Media/Compression ===&lt;br /&gt;
&lt;br /&gt;
*Use of too much lossless video media like eg. lossless image sequences?&lt;br /&gt;
*Oversized footage resolution: do not use a resolution larger than visible&lt;br /&gt;
&lt;br /&gt;
=== MXWendler Mediaserver ===&lt;br /&gt;
&lt;br /&gt;
The settings are project-specific, so there is not general &#039;good&#039; or &#039;bad&#039;. But these settings and media facts have an influence on the video framerate&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
*Does the framerate match the footage framerate? Check this article [[Video Codecs]]&lt;br /&gt;
*Is an audio input device active? Without audio input device, the software uses the system clock, which has a much lower precision. &lt;br /&gt;
*Does the framerate match the footage framerate during playback? Check the framerate by moving the mouse to the left of the UI window, the current framerate will be visible in the bottom left of the window&lt;br /&gt;
*Is the vertical sync active? Check for vertical sync in drivers, too. Turn it off for more motion smoothnes.&lt;br /&gt;
*Does the output window have the correct size?  Sometimes setting &#039;unusual&#039; sizes solves stuttering issues, please see [[Windows 7 + ATI + Stuttering Output]] or [[Windows 7 + ATI + Output Window On Wrong Screen]]&lt;br /&gt;
*Is non-internal feedback active?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lower the footage resolution ( Resolution is important. File size and clip length does not matter )&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lower the rendering size ( &#039;&#039;&#039;Settings &amp;amp;rarr; Output Window &amp;amp;rarr; Rendering Size&#039;&#039;&#039; )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
*Is the correct GPU in use? Many systems have more than one GPU. The onboard graphics usually offers the least performance. Using the onboard connector involves and restricts to the onboard GPU.&lt;br /&gt;
*Unintended use of multiple GPUs? Be sure you use only one GPU for maximum performance.&lt;br /&gt;
*Do all monitors and projectors share a common framerate?&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Windows_10_%2B_Nvidia_and_Intel_Cards&amp;diff=5420</id>
		<title>Windows 10 + Nvidia and Intel Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Windows_10_%2B_Nvidia_and_Intel_Cards&amp;diff=5420"/>
		<updated>2020-11-04T15:19:03Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to set up the Nvidia drivers to run MXWendler trough the Nvidia graphic card in case of multiple graphics.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many new laptops, equipped with Nvidia graphic cards, to grant battery life and lower energy consumption, the Nvidia &amp;quot;Optimus System&amp;quot; addresses which application has to be used with the main graphic card and which with the integrated GPU.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some easy steps are required to set up the driver.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Install the latest Nvidia driver for your card.&amp;lt;br&amp;gt;&lt;br /&gt;
- Create a shortcut on your Desktop for the desired MXWendler product.&amp;lt;br&amp;gt;&lt;br /&gt;
- Restart the computer after creating the shortcut.&amp;lt;br&amp;gt;&lt;br /&gt;
- Open the Nvidia driver by right clicking on the Desktop Background &#039;&#039;&#039;(A)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:nvidiaoptimius1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
In the Nvidia Control Panel:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Select &amp;quot;Manage 3D Settings&amp;quot;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Go to the &amp;quot;Program Settings&amp;quot; tab. &#039;&#039;&#039;(C)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Select StageDesigner or FXServer under &amp;quot;1. Select a program to customize:&amp;quot;. &#039;&#039;&#039;(D)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Tip: if the desired software does not appear on the list it can be easily added by clicking on the &amp;quot;Add&amp;quot; button and selecting it.&lt;br /&gt;
- Select &amp;quot;High-performance NVIDIA processor&amp;quot; under &amp;quot;2. Select the preferred graphics processor for this program:&amp;quot; &#039;&#039;&#039;(E)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Click on &amp;quot;Apply&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the selected MXWendler Product will be running under the Nvidia graphic card.&lt;br /&gt;
&lt;br /&gt;
[[File:nvidiaoptimius2.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_How_to_Setup_a_Datapath_Fx4_for_MXWendler_with_the_Wall_Designer_Software&amp;diff=5419</id>
		<title>Tutorial How to Setup a Datapath Fx4 for MXWendler with the Wall Designer Software</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_How_to_Setup_a_Datapath_Fx4_for_MXWendler_with_the_Wall_Designer_Software&amp;diff=5419"/>
		<updated>2020-11-04T15:11:54Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions 5.0 and above.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
More documentation on the Wall Designer can be found at:&lt;br /&gt;
https://www.datapath.co.uk/multi-display-products/wall-designer-software &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
==Pre-requisites: ==&lt;br /&gt;
&lt;br /&gt;
*Datapath Fx4 Wall Controller:&lt;br /&gt;
:With some of the newest FXServer hardware configurations, one or more wall controllers could be included.&lt;br /&gt;
:The device we chose for this tutorial is the Datapath Fx4. &lt;br /&gt;
&lt;br /&gt;
*Datapath Wall Designer software:&lt;br /&gt;
:The Wall Designer software can be downloaded at: &lt;br /&gt;
: https://www.datapath.co.uk/datapath-current-downloads/display-controller-downloads/software-display-controller/493-wall-designer-v2-1-0/file&lt;br /&gt;
:(If you have an Fx4 unit with an FXServer the software will probably already be installed and the device already configured for your needs)&lt;br /&gt;
&lt;br /&gt;
*4 Output devices:&lt;br /&gt;
:Monitors or projectors supporting 1080p on 60 Hz&lt;br /&gt;
:(those are needed just to see the final result, the setup can be done also without output devices)&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
==Connect the Fx4 to the Computer for the Setup ==&lt;br /&gt;
&lt;br /&gt;
Connecting the Fx4 Wall Controller to your computer is very simple: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Connect the power cable. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Connect a DisplayPort cable to the DisplayPort input of the Fx4 and to the desired output of your graphic card. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
:We highly recommend using a good quality cable for this connection, a sufficient amount of bandwidth is fundamental for a multi-display configuration. &lt;br /&gt;
3. For our installations, we use Club 3D DP 1.4 8k cables.&lt;br /&gt;
&lt;br /&gt;
4. Connect the USB cable to the Fx4 and to your computer. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Turn on the Fx4 and the computer. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
[[File:fx4_back_01.png|628px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
==Setup Wall Designer ==&lt;br /&gt;
&lt;br /&gt;
1. Install the Wall Designer application. &amp;lt;br&amp;gt;&lt;br /&gt;
2. Run Wall Designer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monitors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first tab is there to configure the monitor setup. &amp;lt;br&amp;gt;&lt;br /&gt;
We are going to use a standard 4x1080p structure in 16/9 as an example.&lt;br /&gt;
&lt;br /&gt;
3. Choose &#039;Projector&#039; and &#039;1920x1080&#039; in the Monitor Selection area. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. The four displays have to be set up to form a 16/9 rectangle. &#039;&#039;&#039;(B)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5. Check the Monitor Properties: &#039;&#039;&#039;(C)&#039;&#039;&#039; &lt;br /&gt;
:Projector, 1920x1080, 60Hz. (We are not going to use any Bezel setting for this tutorial) &lt;br /&gt;
&lt;br /&gt;
6. Click on &#039;Add Monitors to Wall&#039;. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wd_01.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inputs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the second tab, we will define the input.&lt;br /&gt;
&lt;br /&gt;
7. Click on &#039;Create&#039; under Inputs. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Insert &#039;3840&#039; in Resolution Width and &#039;2160&#039; in Resolution Height. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. Check that the Refresh Rate is 60 Hz. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wd_02.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Device&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The third tab is Device, here we will send the information to the Wall Controller. &amp;lt;br&amp;gt;&lt;br /&gt;
The following step will determine a Display Re-scan, all the monitors will probably turn black for some seconds.&lt;br /&gt;
&lt;br /&gt;
10. Click on &#039;Fx4&#039; under Auto-Configure Devices. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wd_03.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fx4 is configured. By opening the Windows Display Settings, you should be able to see a 4k display on the side of your main display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Layout File&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A monitor layout can be saved and loaded again when needed.&lt;br /&gt;
&lt;br /&gt;
1. Click on Floppy disc icon on the right of the Wall Designer interface. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Assign the desired name to the composition and click on save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wd_04.png|728px]]&lt;br /&gt;
&lt;br /&gt;
==Connect the Output Devices to the Fx4 ==&lt;br /&gt;
&lt;br /&gt;
Now your output devices (displays or projectors) can be connected to the Wall controller.&amp;lt;br&amp;gt;&lt;br /&gt;
According to the configuration the following connection scheme has to be followed:&lt;br /&gt;
:HDMI Input 1: Upper-Left display&lt;br /&gt;
:HDMI Input 2: Upper-Right display&lt;br /&gt;
:HDMI Input 3: Lower-Left display&lt;br /&gt;
:HDMI Input 4: Lower-Right display&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setup MXWendler ==&lt;br /&gt;
&lt;br /&gt;
An output window can now be placed on the four displays:&lt;br /&gt;
:To configure the FXServer output window please check the following link:&lt;br /&gt;
:http://wiki.mxwendler.net/index.php/Tutorial_FXServer_Output_Windows&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Optimum_Audio_Settings_with_an_Integrated_Audio_Interface&amp;diff=5418</id>
		<title>Tutorial Optimum Audio Settings with an Integrated Audio Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Optimum_Audio_Settings_with_an_Integrated_Audio_Interface&amp;diff=5418"/>
		<updated>2020-11-04T15:07:47Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, we will go through the settings needed for an optimal audio playback with MXWendler in Windows.&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Files and Formats ==&lt;br /&gt;
&lt;br /&gt;
All the standard audio file formats and codecs can be played with the software. In order to get the best results, we suggest using the following formats for rendering your audio output (either as an extra audio file or in your video output):&lt;br /&gt;
:&#039;&#039;&#039;Sample Rate:&#039;&#039;&#039; 48.000 Khz&lt;br /&gt;
:&#039;&#039;&#039;Bitrate:&#039;&#039;&#039; 320 Kbps or lossless &lt;br /&gt;
:&#039;&#039;&#039;Bit Depth:&#039;&#039;&#039; 24&lt;br /&gt;
:&#039;&#039;&#039;Codec:&#039;&#039;&#039; Preferably Aac&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: It is always better to have an extra file for the audio output for the shows since it gives you more flexibility to tweak and solve possible issues.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tip: You can use different sample rates in different situations, but for best performance results you have to always remember to use the same sample rate in your output, in software and windows settings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Settings in Windows ==&lt;br /&gt;
&lt;br /&gt;
1. Right-click on the &#039;Audio&#039; sign in &#039;Taskbar&#039; and select &#039;Sounds&#039;. (&#039;&#039;Or: Click on Win and type mmsys.cpl and hit enter&#039;&#039;) &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Go to the Playback tab and find the right audio playback device. (In most cases called &#039;Speakers Realtek High Definition Audio&#039;)&lt;br /&gt;
&lt;br /&gt;
3. Right-click on it and select &#039;Enable&#039;, &#039;Set as Default Device&#039; and &#039;Set as Default Communication Device&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Right-click on it again and select &#039;Properties&#039; and go to the Advanced tab.&lt;br /&gt;
&lt;br /&gt;
5. Open the drop-down menu from Default Format and select 24bit and 48.000 Khz and click &#039;Apply&#039;. (You can do a test if you have signal in the output by clicking on test) &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Audio-1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
== Settings in MXWendler ==&lt;br /&gt;
&lt;br /&gt;
1. Open MXWendler and go to audio settings&lt;br /&gt;
:&#039;&#039;&#039;Settings &amp;amp;rarr; Input and Output &amp;amp;rarr; Audio Devices&#039;&#039;&#039; &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
2. From the drop-down menu of Device choose the proper output device you&#039;re using. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;In most cases, it is &#039;Speakers Realtek High Definition Audio&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;It is always preferred to use the &#039;MME&#039; drivers rather than the &#039;Windows Directsound&#039; drivers.&lt;br /&gt;
3. From the drop-down menu of In-Devices choose the proper output device you&#039;re using. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;In most cases, it is &#039;Stereo Mix Realtek High Definition Audio&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;It is always preferred to use the &#039;MME&#039; drivers rather than the &#039;Windows Directsound&#039; drivers.&lt;br /&gt;
4. Set the sample rate to 48000Khz and latency to something around 64ms. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Click on &#039;Reopen&#039; and then Ok to close the window. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audio should be ready to use and you should be able to playback audio files with no trouble. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tip: It is always preferred to use an external audio interface for better sound quality or more stable playback.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tip: If you have dropouts or glitches in the audio, try bringing the latency to a higher value, until the playback works well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Audio-2.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Svg_06.png&amp;diff=5417</id>
		<title>File:Svg 06.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Svg_06.png&amp;diff=5417"/>
		<updated>2020-11-04T13:27:44Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Svg 06.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_SVG_Mapping_with_the_MXWendler_Automatic_Calibration&amp;diff=5416</id>
		<title>Tutorial SVG Mapping with the MXWendler Automatic Calibration</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_SVG_Mapping_with_the_MXWendler_Automatic_Calibration&amp;diff=5416"/>
		<updated>2020-11-04T12:56:48Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* 3D Facet Assignment Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions 5.2 and above.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The new MXWendler mapping capabilities allow the user to precisely map an item in a matter of minutes. &lt;br /&gt;
&lt;br /&gt;
In this tutorial we will map an object by taking a picture of it, manually tracking a vector of the contour and using the resulting SVG file to calibrate our mapping onto the object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== This Tutorial Requires ==&lt;br /&gt;
&lt;br /&gt;
*A video projector.&lt;br /&gt;
*A camera (a smartphone camera will do perfectly).&lt;br /&gt;
*A software capable of vector graphics and .svg export.&lt;br /&gt;
:(Inkscape is a freeware software that can be downloaded at:https://inkscape.org)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Preparing the SVG Vector File ==&lt;br /&gt;
&lt;br /&gt;
1. Choose an object with a regular shape (will be easier to map) and put it in front of the projector.&lt;br /&gt;
&lt;br /&gt;
2. Play an MXW Raster_White on the output to have an idea of the size of your projection.&lt;br /&gt;
&lt;br /&gt;
3. Take a picture as close as possible to the beamer´s lens position, crop the picture and send it to the computer you are going to use.&lt;br /&gt;
&lt;br /&gt;
4. Open the picture with a vector graphics software, track the outline and save it as SVG file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_01.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Mapping the Projection Through the .svg Model ==&lt;br /&gt;
&lt;br /&gt;
1. Open MXWendler.&lt;br /&gt;
&lt;br /&gt;
2. Go to the Keystone tab and delete the Keystone Element. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. In the Mapping View menu, go to Create and select Keystone 3D click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
:Select your projector as output and the .svg as model in the dialog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_02.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Setting the Mapping With the 3D Mode == &lt;br /&gt;
&lt;br /&gt;
As projector and model are confirmed the keystone interface will open in 3D Mode,&lt;br /&gt;
to use this interface the following commands are needed:&lt;br /&gt;
&lt;br /&gt;
:Click + Drag		= Rotate&lt;br /&gt;
:Mouse Wheel 		= Zoom&lt;br /&gt;
:Ctrl + Click + Drag	= Move&lt;br /&gt;
:Right Click		= Menu&lt;br /&gt;
&lt;br /&gt;
The 3D Mode will be used to match picture and 3D object. &amp;lt;br&amp;gt;&lt;br /&gt;
1. Load the picture (not the .svg) in the Layer Manager. &#039;&#039;&#039;(C)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. Right-click on the Keystone interface and select: &lt;br /&gt;
:Preview source texture - &#039;Render Output&#039; and &#039;Use UV from Texture Mapping Object&#039; &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
Now we can work with the &#039;Transformation Dialogs&#039;. In the 3D Mode, we have three items. &amp;lt;br&amp;gt;&lt;br /&gt;
The .svg object, the Camera/Projector, and the UV Map Projector, and each one has it´s own transformation dialog. They allow an accurate manipulation of the item´s characteristics. &amp;lt;br&amp;gt;&lt;br /&gt;
To open one of them, right-click on the relative object and select: &#039;Show Transformation Dialog&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Open the UV Map Projector´s dialog (yellow rectangle). &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
:Set the values to make the image fit your object.&lt;br /&gt;
&lt;br /&gt;
[[File:svg_03.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== 3D Calibration Mode ==&lt;br /&gt;
&lt;br /&gt;
Now we are ready to map our item. Through the calibration, the software &lt;br /&gt;
will let you do a mapping just by setting up 4 points (Vertices).&lt;br /&gt;
&lt;br /&gt;
1. Right-click on the background and select &#039;3D Calibration Mode&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose and select four corners of your object.&lt;br /&gt;
&lt;br /&gt;
3. Right-click on one of the red dots. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Select &#039;Position Vertex&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
:Two yellow crossing lines will appear in your output.&lt;br /&gt;
:Select the corresponding point on the physical object.&lt;br /&gt;
5. Repeat for each of the four red dots.&lt;br /&gt;
&lt;br /&gt;
6. Right click on &#039;Calibrate&#039;. &#039;&#039;&#039;(I)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_04.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== 2D Final Warp Mode ==&lt;br /&gt;
&lt;br /&gt;
At this point, our projection should be on the object but we may want to refine our work.&lt;br /&gt;
For this purpose, we will use our keystone interface.&lt;br /&gt;
&lt;br /&gt;
1. Right-click on the background and select  &#039;2D Final Warp Mode&#039;. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Go to the element sub-menu. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
:Set the values and move the pivots to match your output to the object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_05.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== 3D Facet Assignment Mode ==&lt;br /&gt;
&lt;br /&gt;
1. Right-click on the background and select  &#039;3D Facets&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This section allows the user to assign layers and tracks to specific areas of the model. From the Mapping View, Element menu, open the 3D Element menu: &#039;&#039;&#039;(M)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. First select the Slot you want to assign to the part of the mapping: e.g slot 1.&lt;br /&gt;
&lt;br /&gt;
3. Then select which Track or Layer or a combination of both, or Render Output should be assigned to the slot. e.g Track 1 Layer 4  &#039;&#039;&#039;(N)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Select further Slots and assign them to different content.&lt;br /&gt;
&lt;br /&gt;
5. Start to map the output on the polygons of the .svg/3D model. &#039;&#039;&#039;(O)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Switch to 3D Mode to see the result.&lt;br /&gt;
&lt;br /&gt;
[[File:svg_06.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Svg_05.png&amp;diff=5415</id>
		<title>File:Svg 05.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Svg_05.png&amp;diff=5415"/>
		<updated>2020-11-04T12:19:18Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Svg 05.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Svg_04.png&amp;diff=5414</id>
		<title>File:Svg 04.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Svg_04.png&amp;diff=5414"/>
		<updated>2020-11-04T12:02:48Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Svg 04.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Svg_03.png&amp;diff=5413</id>
		<title>File:Svg 03.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Svg_03.png&amp;diff=5413"/>
		<updated>2020-11-04T11:40:47Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Svg 03.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_SVG_Mapping_with_the_MXWendler_Automatic_Calibration&amp;diff=5412</id>
		<title>Tutorial SVG Mapping with the MXWendler Automatic Calibration</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_SVG_Mapping_with_the_MXWendler_Automatic_Calibration&amp;diff=5412"/>
		<updated>2020-11-04T11:21:41Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Mapping the Projection Through the .svg Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions 5.2 and above.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The new MXWendler mapping capabilities allow the user to precisely map an item in a matter of minutes. &lt;br /&gt;
&lt;br /&gt;
In this tutorial we will map an object by taking a picture of it, manually tracking a vector of the contour and using the resulting SVG file to calibrate our mapping onto the object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== This Tutorial Requires ==&lt;br /&gt;
&lt;br /&gt;
*A video projector.&lt;br /&gt;
*A camera (a smartphone camera will do perfectly).&lt;br /&gt;
*A software capable of vector graphics and .svg export.&lt;br /&gt;
:(Inkscape is a freeware software that can be downloaded at:https://inkscape.org)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Preparing the SVG Vector File ==&lt;br /&gt;
&lt;br /&gt;
1. Choose an object with a regular shape (will be easier to map) and put it in front of the projector.&lt;br /&gt;
&lt;br /&gt;
2. Play an MXW Raster_White on the output to have an idea of the size of your projection.&lt;br /&gt;
&lt;br /&gt;
3. Take a picture as close as possible to the beamer´s lens position, crop the picture and send it to the computer you are going to use.&lt;br /&gt;
&lt;br /&gt;
4. Open the picture with a vector graphics software, track the outline and save it as SVG file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_01.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Mapping the Projection Through the .svg Model ==&lt;br /&gt;
&lt;br /&gt;
1. Open MXWendler.&lt;br /&gt;
&lt;br /&gt;
2. Go to the Keystone tab and delete the Keystone Element. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. In the Mapping View menu, go to Create and select Keystone 3D click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
:Select your projector as output and the .svg as model in the dialog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_02.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Setting the Mapping With the 3D Mode == &lt;br /&gt;
&lt;br /&gt;
As projector and model are confirmed the keystone interface will open in 3D Mode,&lt;br /&gt;
to use this interface the following commands are needed:&lt;br /&gt;
&lt;br /&gt;
:Click + Drag		= Rotate&lt;br /&gt;
:Mouse Wheel 		= Zoom&lt;br /&gt;
:Ctrl + Click + Drag	= Move&lt;br /&gt;
:Right Click		= Menu&lt;br /&gt;
&lt;br /&gt;
The 3D Mode will be used to match picture and 3D object. &amp;lt;br&amp;gt;&lt;br /&gt;
1. Load the picture (not the .svg) in the Layer Manager. &#039;&#039;&#039;(C)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. Right-click on the Keystone interface and select: &lt;br /&gt;
:Preview source texture - &#039;Render Output&#039; and &#039;Use UV from Texture Mapping Object&#039; &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
Now we can work with the &#039;Transformation Dialogs&#039;. In the 3D Mode, we have three items. &amp;lt;br&amp;gt;&lt;br /&gt;
The .svg object, the Camera/Projector, and the UV Map Projector, and each one has it´s own transformation dialog. They allow an accurate manipulation of the item´s characteristics. &amp;lt;br&amp;gt;&lt;br /&gt;
To open one of them, right-click on the relative object and select: &#039;Show Transformation Dialog&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Open the UV Map Projector´s dialog (yellow rectangle). &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
:Set the values to make the image fit your object.&lt;br /&gt;
&lt;br /&gt;
[[File:svg_03.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== 3D Calibration Mode ==&lt;br /&gt;
&lt;br /&gt;
Now we are ready to map our item. Through the calibration, the software &lt;br /&gt;
will let you do a mapping just by setting up 4 points (Vertices).&lt;br /&gt;
&lt;br /&gt;
1. Right-click on the background and select &#039;3D Calibration Mode&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose and select four corners of your object.&lt;br /&gt;
&lt;br /&gt;
3. Right-click on one of the red dots. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Select &#039;Position Vertex&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
:Two yellow crossing lines will appear in your output.&lt;br /&gt;
:Select the corresponding point on the physical object.&lt;br /&gt;
5. Repeat for each of the four red dots.&lt;br /&gt;
&lt;br /&gt;
6. Right click on &#039;Calibrate&#039;. &#039;&#039;&#039;(I)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_04.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== 2D Final Warp Mode ==&lt;br /&gt;
&lt;br /&gt;
At this point, our projection should be on the object but we may want to refine our work.&lt;br /&gt;
For this purpose, we will use our keystone interface.&lt;br /&gt;
&lt;br /&gt;
1. Right-click on the background and select  &#039;2D Final Warp Mode&#039;. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Go to the element sub-menu. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
:Set the values and move the pivots to match your output to the object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_05.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== 3D Facet Assignment Mode ==&lt;br /&gt;
&lt;br /&gt;
1. Right-click on the background and select  &#039;3D Facet Assignment Mode&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This section allows the user to assign layers and tracks to specific areas of the model: &#039;&#039;&#039;(M)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Right-click and select current assignment slot: slot 1.&lt;br /&gt;
&lt;br /&gt;
3. Right-click and select the current slot content: track2 layer1.&lt;br /&gt;
&lt;br /&gt;
4. Select the content for two slots more.&lt;br /&gt;
&lt;br /&gt;
5. Start to map the output on the polygons of the .svg/3D model.&lt;br /&gt;
&lt;br /&gt;
6. Switch to 3D Mode to see the result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:svg_06.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Svg_02.png&amp;diff=5411</id>
		<title>File:Svg 02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Svg_02.png&amp;diff=5411"/>
		<updated>2020-11-04T11:21:09Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Svg 02.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5410</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5410"/>
		<updated>2020-11-04T10:48:31Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Using a Network Grabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &amp;lt;br&amp;gt;&lt;br /&gt;
Please note that Network Grabbers are not supported in Version 6 and higher.&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5409</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5409"/>
		<updated>2020-11-04T10:46:28Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5408</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5408"/>
		<updated>2020-11-04T10:45:43Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Avolites_Titan_Art-Net_and_CITP&amp;diff=5407</id>
		<title>Tutorial Avolites Titan Art-Net and CITP</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Avolites_Titan_Art-Net_and_CITP&amp;diff=5407"/>
		<updated>2020-11-04T10:42:19Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS versions, all MXWendler version 5.0 and above, and Avolites Titan version 9. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction==&lt;br /&gt;
&lt;br /&gt;
In this tutorial, we will network an MXWendler mediaserver with an Avolites Titan lighting console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
==Pre-requisites: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Standard Art-Net control: &lt;br /&gt;
:Simply use the Avolites personality &#039;&#039;MXWendler_MXWendler v5.d4&#039;&#039;.  &lt;br /&gt;
:If it is not already present on your console then you can load it as a user personality (on consoles in the folder &#039;&#039;&#039;D:\Personalities&#039;&#039;&#039;).&lt;br /&gt;
:The file &#039;&#039;CitpFixtureMapping.xml&#039;&#039; is not required in this case. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Full CITP functionality (auto-patch, thumbnails): &lt;br /&gt;
:Personality and CitpFixtureMapping.xml must reside in the real personality library (usually this folder hidden/system, at &#039;&#039;&#039;D:\TitanData\Personalities&#039;&#039;&#039;). &lt;br /&gt;
:Both files should be included there with a recent library update. &lt;br /&gt;
:However, when copied there manually, a console software restart is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In both cases, MXWendler requires the CITP section activated and set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
==Setup MXWendler ==&lt;br /&gt;
&lt;br /&gt;
1. Switch on your MXWendler computer and set it to a suitable IP address:&lt;br /&gt;
:(Usually Art-Net works well with an address like &#039;&#039;2.x.x.x&#039;&#039; or &#039;&#039;10.x.x.x&#039;&#039;) &lt;br /&gt;
2. Start MXWendler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DMX mapping&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Settings menu and select the first item: &lt;br /&gt;
:&#039;&#039;&#039;Menu → Settings → Input/Output → DMX/MIDI/Keyboard events&#039;&#039;&#039; (Or simply press &#039;&#039;&#039;Ctrl-1&#039;&#039;&#039;.)&lt;br /&gt;
On this tab, you can map the required actions to Art-Net channels. &lt;br /&gt;
&lt;br /&gt;
4. Instead of mapping all channels manually, just load the prepared DMX mapping: &lt;br /&gt;
:Bottom-left click on &#039;Load&#039; and navigate to: &lt;br /&gt;
:&#039;&#039;&#039;C:\Program Files\MXWendlerStageDESIGNER50\DMX\Personalities\grandMA\FixtureLayerWith31Channels\MXWendlerDMXMappings&#039;&#039;&#039; &lt;br /&gt;
:Load the file &#039;&#039;&#039;MXW_08_Layers.dmxmappings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:avo 01.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&#039;&#039;&#039;Art-Net settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. In the same settings menu toggle to the next tab:&lt;br /&gt;
:&#039;&#039;&#039;Menu → Settings → Input/Output → DMX/Art-Net&#039;&#039;&#039;&lt;br /&gt;
6. In the Section &#039;&#039;Art-Net&#039;&#039;:&lt;br /&gt;
:Check the box &#039;open Art-Net&#039;,&lt;br /&gt;
:Select the correct network interface,&lt;br /&gt;
:Uncheck the box &#039;&#039;Local&#039;&#039;,&lt;br /&gt;
:Set subnet to &#039;&#039;&#039;0&#039;&#039;&#039;,&lt;br /&gt;
:Set DMX start channel to &#039;&#039;&#039;1&#039;&#039;&#039;,&lt;br /&gt;
:Set Number of Universes to &#039;&#039;&#039;1&#039;&#039;&#039;,&lt;br /&gt;
:Click on &#039;Connect&#039; and confirm the prompt,&lt;br /&gt;
:Set Art-Net shortname to &#039;MXWendler&#039;,&lt;br /&gt;
:Set Art-Net longname to &#039;&#039;MXWendler Mediaserver&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:avo 02.png|728px]]&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&#039;&#039;&#039;CITP settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. In the section &#039;&#039;CITP&#039;&#039;:&lt;br /&gt;
:Check &#039;Activate CITP&#039; and &#039;Fixture Mode&#039;,&lt;br /&gt;
:Set CITP Media Path to a suitable path with the clips you want to use,&lt;br /&gt;
:CITP Name must be &#039;MXWendler Mediaserver&#039;,&lt;br /&gt;
:Set number of layers to &#039;&#039;&#039;8&#039;&#039;&#039;,&lt;br /&gt;
:Set DMX channels per layer to &#039;&#039;&#039;31&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CITP settings are mandatory even if you do not want to use CITP on your lighting console.&lt;br /&gt;
Confirm/close the settings window with OK, and restart MXWendler to activate the settings.&lt;br /&gt;
&lt;br /&gt;
[[File:avo 03.png|728px]]&lt;br /&gt;
&lt;br /&gt;
==Setup your Avolites Console==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Switch-on your Avolites console. Make sure it is set to a suitable IP address in the same range as the Mediaserver.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to check the network connection at first, i.e. by pinging both devices from each other. &amp;lt;br&amp;gt;&lt;br /&gt;
If they do not &amp;quot;see&amp;quot; each other then any Art-Net attempts will fail. Debugging a faulty network connection is not covered in this document. It might however include: &lt;br /&gt;
:Re-checking network settings (IP address subnet mask),&lt;br /&gt;
:Checking the cable, switches or hubs if there are any,&lt;br /&gt;
:Making sure firewalls are off,&lt;br /&gt;
:Making sure both computers are correctly identified…&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&#039;&#039;&#039;Art-Net setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. From the System/Setup menu (hit &amp;lt;Avo&amp;gt; and &amp;lt;Disk&amp;gt;), select DMX Settings. &lt;br /&gt;
&lt;br /&gt;
2. Left, in the Art-Net section, you should be able to see entries like this: &lt;br /&gt;
:&#039;&#039;&#039;MXWendler(IP address): Universe x&#039;&#039;&#039;&lt;br /&gt;
3. Click on the entry with &#039;Universe 1&#039;, then, on the right-hand side, click on &#039;Line 1&#039;, to route the signal from internal line 1 to Art-Net universe 1.&lt;br /&gt;
&lt;br /&gt;
4. Next, make sure that the Art-Net settings are correct: &lt;br /&gt;
:Left, at the Art-Net line, click on the little &#039;&#039;&#039;I&#039;&#039;&#039; &lt;br /&gt;
:(In newer versions a symbol like this:[[File:avo 04.PNG]])&lt;br /&gt;
:The correct settings are:&lt;br /&gt;
::Enable DMX Output = Enabled&lt;br /&gt;
::Always Broadcast ArtNet = Enabled&lt;br /&gt;
::Network Adapter = the network adapter which you have configured.&lt;br /&gt;
&lt;br /&gt;
5. Exit the System/Settings menu. &lt;br /&gt;
&lt;br /&gt;
You are now ready to patch and control MXWendler manually: &amp;lt;Patch&amp;gt;, &amp;lt;Fixtures&amp;gt;, &lt;br /&gt;
:Select manufacturer MXWendler, &lt;br /&gt;
:Select fixture MXWendler v5, &lt;br /&gt;
:Select mode Standard… &lt;br /&gt;
:(If you want to use thumbnails then do not patch manually, but proceed straight to the next section.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:avo 05.png|728px]]&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&#039;&#039;&#039;CITP setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Restart MXWendler again. This is required to refresh/activate the CITP data exchange.&amp;lt;br&amp;gt;&lt;br /&gt;
7. On the Avo console, press &#039;&amp;lt;Patch&amp;gt;&#039; and select Active Fixtures. &lt;br /&gt;
:MXWendler should be shown in the list of available active fixtures:&lt;br /&gt;
:[[File:avo 06.png|60px]]&lt;br /&gt;
8. Click on this button. Usually, the software sends the correct addressing automatically &amp;lt;br&amp;gt;&lt;br /&gt;
(You can leave the next item on &#039;&#039;Use Fixtures Dmx Address&#039;&#039;.) &amp;lt;br&amp;gt;&lt;br /&gt;
Simply click on an empty fixture button. 8 layers will automatically be patched:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:avo 07.png|628px]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. In order to see thumbnails of your media select a mediaserver layer, &lt;br /&gt;
:Open the Attribute Editor (e.g. with &#039;&#039;&amp;lt;Open&amp;gt;-&amp;lt;Options&amp;gt;&#039;&#039;), and go to the Gobo bank&lt;br /&gt;
[[File:avo 08.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Artnet_DMX_Network_3.png&amp;diff=5406</id>
		<title>File:Artnet DMX Network 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Artnet_DMX_Network_3.png&amp;diff=5406"/>
		<updated>2020-11-04T10:35:33Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Artnet DMX Network 3.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5405</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5405"/>
		<updated>2020-11-04T10:35:16Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5404</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5404"/>
		<updated>2020-11-04T10:33:24Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Creating a Grabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5403</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5403"/>
		<updated>2020-11-04T10:33:16Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Creating a Grabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Artnet_DMX_Network_1.png&amp;diff=5402</id>
		<title>File:Artnet DMX Network 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Artnet_DMX_Network_1.png&amp;diff=5402"/>
		<updated>2020-11-04T10:32:19Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Artnet DMX Network 1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5401</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5401"/>
		<updated>2020-11-04T10:21:15Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Using a DMX Grabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5400</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5400"/>
		<updated>2020-11-04T10:19:20Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Using a DMX Grabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. From the Elements menu, open the DMX Grabber submenu and click on Define Fixture to reach the DMX Grabber window. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5399</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5399"/>
		<updated>2020-11-04T10:09:13Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Creating a Grabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking two times on the Element (until the Pivots become active). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. Select the DMX Grabber and open the Submenu &#039;DMX&#039; in the Keystone Tab. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Click on &#039;Define Fixture&#039; to reach the &#039;DMX Grabber&#039; Window. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5398</id>
		<title>Tutorial Capture Output Sections with Artnet DMX and Network Grabbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Capture_Output_Sections_with_Artnet_DMX_and_Network_Grabbers&amp;diff=5398"/>
		<updated>2020-11-04T10:02:02Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&lt;br /&gt;
== About Grabber == &lt;br /&gt;
&lt;br /&gt;
The keystone engine offers so-called grabbers. These grabbers are placed on top of the compositing result and then grab the pixel data that they cover and convert it to data that is processed by external applications.&lt;br /&gt;
&lt;br /&gt;
There are three different grabbers available:&lt;br /&gt;
:• DMX Grabber&lt;br /&gt;
:• Artnet Grabber&lt;br /&gt;
:• Network Grabber&lt;br /&gt;
&lt;br /&gt;
The basic creation and usage of these grabbers is the same regardless of the different grabber type:&lt;br /&gt;
:• Create a grabber&lt;br /&gt;
:• Place a grabber&lt;br /&gt;
:• Edit grabber properties&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
All grabbers share color correction and color damping as a common feature: &lt;br /&gt;
:&#039;&#039;&#039;Color correction&#039;&#039;&#039; can emphasize or reduce certain color channels.&lt;br /&gt;
:&#039;&#039;&#039;Color damping&#039;&#039;&#039; slows color changing and thus reduces color flickering on output fixtures.&lt;br /&gt;
::&#039;&#039;&#039;Damp Up:&#039;&#039;&#039; Time needed (ms) for full close to full open per color channel&lt;br /&gt;
::&#039;&#039;&#039;Damp Down:&#039;&#039;&#039; Time needed (ms) for full open to full close per color channel&lt;br /&gt;
::&#039;&#039;&#039;Brightness:&#039;&#039;&#039; Color multiplier across RGB range&lt;br /&gt;
::&#039;&#039;&#039;Red Curve:&#039;&#039;&#039; Color multiplier across R range&lt;br /&gt;
::&#039;&#039;&#039;Green Curve:&#039;&#039;&#039; Color multiplier across G range&lt;br /&gt;
::&#039;&#039;&#039;Blue Curve:&#039;&#039;&#039; Color multiplier across B range&lt;br /&gt;
&lt;br /&gt;
When e.g. &#039;Damp Up&#039; is set to 1000 ms, a rendered output pixel must remain for at least one second to allow the grabber to follow fully. Thus a short flicker will be mostly ignored. This functionality helps to prevent flickering room illumination. By default, the &#039;Brightness&#039; curve is flat and in the center the middle by default. Lowering the whole curve results in an overall lower output brightness, and lowering the middle part results in reduced brightness in the middle tones. The curve value range is from 0.0 to 2.0; these values will be multiplied onto the color value.&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Creating a Grabber == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating an Artnet Grabber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Go to the Keystone tab and from the Mapping View menu, open the Create menu. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Choose &#039;Art-net Grabber&#039; and click on &#039;Create&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Art-Net Grabber menu from the Elements menu, and set the &#039;Grab Size&#039;, e.g. 8/8. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
The grabber will be placed at a default position in the keystone area. Grabbers are always rectangular in shape, therefore their shape can only be edited with the lower right pivot or the upper left pivot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Unlock the grabber by double-clicking on the base pivot (box turns yellow). Move the grabber by dragging the base pivot. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Change the grabber size by dragging the upper left or lower right pivot. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: You can also select the base pivot by dragging a field across the whole grabber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
== Using the Various Grabbers ==&lt;br /&gt;
&lt;br /&gt;
====Using an Artnet Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Activate &#039;Open Artnet&#039;. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Type in the IP address of the system’s network interface you want to use. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. (optional) type in ports and subnets. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. (optional) type in descriptive names. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close the dialog, restart, open the keystone tab and create an Artnet Grabber as described above.&lt;br /&gt;
&lt;br /&gt;
The Artnet Grabber will send the pixel data beginning from the bottom left pixel in RGBRGBRGB values 0...255. When an Artnet universe is full, the data will be written into the next Artnet universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3a.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
====Using a DMX Grabber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Open DMX/Artnet in the IO Settings: &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Menu: SETTINGS &amp;amp;rarr; IO DEVICES &amp;amp;rarr; DMX/ARTNET&#039;&#039;&#039;&lt;br /&gt;
2. Connect an Enttec DMX USB Pro to the computer. Activate Enttec DMX USB Pro in the DMX/Artnet settings. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Confirm the dialog with OK and restart MXWENDLER. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open the Keystone Tab and create a DMX Grabber (same procedure as with the Artnet Grabber).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3b.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
4. Select the DMX Grabber and open the Submenu &#039;DMX&#039; in the Keystone Tab. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Click on &#039;Define Fixture&#039; to reach the &#039;DMX Grabber&#039; Window. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;amp;rarr; Define the fixture according to its properties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. The grabber pixel size is defined by &#039;Size in Pixels (X/Y)&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Grabbed pixel data will be written into the DMX array beginning at the &#039;DMX Start Channel&#039; with the lower left pixel first. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Pixels are always sent as RGB triplets, RGB values or RGB sums. Each pixel triplet will be preceded by &#039;DMX channels before RGB&#039;... &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. ...and continued with &#039;DMX channels after RGB&#039;. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently there is at maximum one DMX universe allowed with Enttec DMX Pro. Multiple grabbers can write into this universe with their offsets. For more universes Artnet Grabbers are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_3.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
====Using a Network Grabber====&lt;br /&gt;
&lt;br /&gt;
A Network Grabber can grab a section of the rendered output image and send it as a video stream to a connected client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the Keystone Tab, create and place a Network Grabber as described before.&lt;br /&gt;
&lt;br /&gt;
1. Select the Network Grabber &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Open the the Submenu &#039;Network&#039; in the Keystone Tab. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Click on &#039;Make SDP file&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Save this SDP file on a external storage medium (e.g. USB stick). &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy this SDP file to another machine. This machine must be connected via a &#039;TCP Network&#039;. On the second machine, open the SDP file with e.g. VLC (videolan.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Artnet_DMX_Network_4.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Time-sync_and_sending_IO_Commands_over_OSC_Protocol&amp;diff=5397</id>
		<title>Tutorial Time-sync and sending IO Commands over OSC Protocol</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Time-sync_and_sending_IO_Commands_over_OSC_Protocol&amp;diff=5397"/>
		<updated>2020-11-03T16:33:01Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions. Please note that the screenshots are made with Version 5 User Interface. Version 6 users please consider the differences in Version 6 [[Playlist]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial we will sync two MXWendler systems and simultaneously control the playlist of both the computers by sending IO commands over OSC protocol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
== Pooling MXWendler Systems via time Synchronization ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting the network:&lt;br /&gt;
* To communicate over the OSC protocol, the machines have to be connected to the same network.&lt;br /&gt;
* The time signal will go from the computer with the lower IP (&#039;&#039;Master&#039;&#039;) to the computer with the higher (&#039;&#039;Slave&#039;&#039;).&lt;br /&gt;
* In our case the &#039;&#039;Master&#039;&#039; has the 192.168.4.32 IP address and the &#039;&#039;Slave&#039;&#039; has the 192.168.4.91.            &lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
Setting the software on both computers:&lt;br /&gt;
&lt;br /&gt;
1. Start MXWendler and go to:&lt;br /&gt;
: &#039;&#039;&#039;Menu - Settings - IO - OSC&#039;&#039;&#039;  &lt;br /&gt;
2. Check &#039;Receive OSC&#039;. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Set port to 7000. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Check &#039;Log received data&#039; (this allows the Log Window to display the data stream that the computer is receiving). &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Check &#039;&#039;Broadcast and receive time&#039;&#039; and &#039;&#039;Forward IO Events&#039;&#039;. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:OSC 01.PNG|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now all the machines will send their time until they start to receive packets from a machine with lower IP, then the ones with a higher IP will switch to receiving.&lt;br /&gt;
&lt;br /&gt;
6. Open the Log Windows of the two computers: the flow of time commands should be displayed on the &#039;&#039;Slave&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
The 2 MXWendler systems are now connected and synchronized.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC 02.PNG|728px]]&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
&lt;br /&gt;
== Simultaneous Control of 2 Playlists with IO Commands via OSC ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Set a playlist on both the computers.&lt;br /&gt;
&lt;br /&gt;
2. Create an event on the slave computer to control the playlist&#039;s play button, for example with the right arrow key.&lt;br /&gt;
: eg. &#039;&#039;&#039;Menu - Settings - IO - DMX/MIDI/Keyboard Events - Keyboard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OSC 03.PNG|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
3. Set an IO Command in the Master system&#039;s playlist.&lt;br /&gt;
&lt;br /&gt;
4. Right-click on the first cell of the second cue, select &#039;Send IO Command&#039; and then double click to write the command: &amp;quot;Keyboard (right)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now, by pressing the play button on the Master computer, the playlist will be simultaneously executed on the Slave.&lt;br /&gt;
&lt;br /&gt;
[[File:OSC 04.PNG|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Colored_Outputs%2BAnimation_3.png&amp;diff=5396</id>
		<title>File:Colored Outputs+Animation 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Colored_Outputs%2BAnimation_3.png&amp;diff=5396"/>
		<updated>2020-11-03T16:30:33Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Colored Outputs+Animation 3.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5395</id>
		<title>Tutorial Colored Output with Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5395"/>
		<updated>2020-11-03T16:22:09Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a colored output is created in the keystone tab and the output correction is animated.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Open the desired video in the Layermanager. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Switch to the Keystone tab. Mark the two pivots on the right. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the submenu &#039;Pivot&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Click on &#039;Color&#039; to open the Color Wheel. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Set your color using the wheel or by giving the digit values of the color you want . &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coloring can be carried out with one or more markers. Different areas can also be colored with different colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
6. Open the Submenu &#039;Pivot Animation&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Click &#039;Set Selection&#039; to activate the highlighted pivots. Bring the marked pivots to the start position of the animation. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Click &#039;State 1&#039; to determine the start position for the animation. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. Bring the marked pivots to the end position of the animation. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Switch to the Submenu &#039;Pivot&#039; and this time colorize differently. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Switch back to the Submenu &#039;Animation&#039;, click State 2 to determine the end position of the animation. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
12. The animation can be retrieved with the slide control in the Keystone Submenu &#039;Animation&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13. Select &#039;Show Animation Curve&#039; open the Animation editor. Use the yellow Animation Curve to alter the algorithm of the attack curve. &#039;&#039;&#039;(M)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14. Changes can be made at any time in &#039;Layermanager&#039;. The final position of the animation can also be changed. &#039;&#039;&#039;(N)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_3.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Colored_Outputs%2BAnimation_2.png&amp;diff=5394</id>
		<title>File:Colored Outputs+Animation 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Colored_Outputs%2BAnimation_2.png&amp;diff=5394"/>
		<updated>2020-11-03T16:19:03Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Colored Outputs+Animation 2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5393</id>
		<title>Tutorial Colored Output with Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5393"/>
		<updated>2020-11-03T16:15:57Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a colored output is created in the keystone tab and the output correction is animated.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Open the desired video in the Layermanager. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Switch to the Keystone tab. Mark the two pivots on the right. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the submenu &#039;Pivot&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Click on &#039;Color&#039; to open the Color Wheel. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Set your color using the wheel or by giving the digit values of the color you want . &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coloring can be carried out with one or more markers. Different areas can also be colored with different colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
6. Open the Submenu &#039;Pivot Animation&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Click &#039;Set Selection&#039; to activate the highlighted pivots. Bring the marked pivots to the start position of the animation. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Click &#039;State 1&#039; to determine the start position for the animation. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. Bring the marked pivots to the end position of the animation. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Switch to the Submenu &#039;Pivot&#039; and this time colorize differently. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Switch back to the Submenu &#039;Animation&#039;, click State 2 to determine the end position of the animation. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
12. The animation can be retrieved with the slide control in the Keystone Submenu &#039;Animation&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13. Use the yellow Animation Curve to alter the algorithm of the attack curve. &#039;&#039;&#039;(M)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14. Changes can be made at any time in &#039;Layermanager&#039;. The final position of the animation can also be changed. &#039;&#039;&#039;(N)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_3.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=File:Colored_Outputs%2BAnimation_1.png&amp;diff=5392</id>
		<title>File:Colored Outputs+Animation 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=File:Colored_Outputs%2BAnimation_1.png&amp;diff=5392"/>
		<updated>2020-11-03T16:02:36Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: Behrooz uploaded a new version of File:Colored Outputs+Animation 1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5391</id>
		<title>Tutorial Colored Output with Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5391"/>
		<updated>2020-11-03T15:59:58Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a colored output is created in the keystone tab and the output correction is animated.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Open the desired video in the Layermanager. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Switch to the Keystone tab. Mark the two pivots on the right. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the submenu &#039;Pivot&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Click on &#039;Color&#039; to open the Color Wheel. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Set your color using the wheel or by giving the digit values of the color you want . &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coloring can be carried out with one or more markers. Different areas can also be colored with different colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
6. Open the Submenu &#039;Animation&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Click &#039;Set Selection&#039; to activate the highlighted pivots. Bring the marked pivots to the start position of the animation. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Click &#039;State 1&#039; to determine the start position for the animation. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. Bring the marked pivots to the end position of the animation. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Switch to the Submenu &#039;Pivot&#039; and this time colorize differently. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Switch back to the Submenu &#039;Animation&#039;, click State 2 to determine the end position of the animation. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
12. The animation can be retrieved with the slide control in the Keystone Submenu &#039;Animation&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13. Use the yellow Animation Curve to alter the algorithm of the attack curve. &#039;&#039;&#039;(M)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14. Changes can be made at any time in &#039;Layermanager&#039;. The final position of the animation can also be changed. &#039;&#039;&#039;(N)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_3.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5390</id>
		<title>Tutorial Colored Output with Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5390"/>
		<updated>2020-11-03T15:53:55Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a colored output is created in the keystone tab and the output correction is animated.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Open the desired video in the Layermanager. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Switch to the Keystone tab. Mark the two pivots on the right. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Submenu &#039;Pivot&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Click on &#039;Color&#039; to open the Color Wheel. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Set your color using the wheel or by giving the digit values of the color you want . &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coloring can be carried out with one or more markers. Different areas can also be colored with different colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
6. Open the Submenu &#039;Animation&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Click &#039;Set Selection&#039; to activate the highlighted pivots. Bring the marked pivots to the start position of the animation. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Click &#039;State 1&#039; to determine the start position for the animation. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. Bring the marked pivots to the end position of the animation. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Switch to the Submenu &#039;Pivot&#039; and this time colorize differently. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Switch back to the Submenu &#039;Animation&#039;, click State 2 to determine the end position of the animation. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
12. The animation can be retrieved with the slide control in the Keystone Submenu &#039;Animation&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13. Use the yellow Animation Curve to alter the algorithm of the attack curve. &#039;&#039;&#039;(M)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14. Changes can be made at any time in &#039;Layermanager&#039;. The final position of the animation can also be changed. &#039;&#039;&#039;(N)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_3.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5389</id>
		<title>Tutorial Colored Output with Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5389"/>
		<updated>2020-11-03T15:52:24Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a colored output is created in the keystone tab and the output correction is animated.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Open the desired video in the Layermanager. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Switch to the Keystone tab. Mark the two pivots on the right. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Submenu &#039;Pivot&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Click on &#039;Color&#039; to open the Color Wheel. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Double-Click onto the Color Wheel and select the desired color in the &#039;New Color&#039; Window. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colouring can be carried out with one or more markers. Different areas can also be coloured with different colours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
6. Open the Submenu &#039;Animation&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Click &#039;Set Selection&#039; to activate the highlighted pivots. Bring the marked pivots to the start position of the animation. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Click &#039;State 1&#039; to determine the start position for the animation. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. Bring the marked pivots to the end position of the animation. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Switch to the Submenu &#039;Pivot&#039; and this time colorize differently. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Switch back to the Submenu &#039;Animation&#039;, click State 2 to determine the end position of the animation. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
12. The animation can be retrieved with the slide control in the Keystone Submenu &#039;Animation&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13. Use the yellow Animation Curve to alter the algorithm of the attack curve. &#039;&#039;&#039;(M)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14. Changes can be made at any time in &#039;Layermanager&#039;. The final position of the animation can also be changed. &#039;&#039;&#039;(N)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_3.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
	<entry>
		<id>https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5388</id>
		<title>Tutorial Colored Output with Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations&amp;diff=5388"/>
		<updated>2020-11-03T15:49:50Z</updated>

		<summary type="html">&lt;p&gt;Behrooz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial applies to all different OS and MXWendler versions.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
== Introduction==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In this tutorial, a colored output is created in the keystone tab and the output correction is animated.&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot;&amp;gt;&lt;br /&gt;
==Steps==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1. Open the desired video in the Layermanager. &#039;&#039;&#039;(A)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2. Switch to the Keystone tab. Mark the two pivots on the right. &#039;&#039;&#039;(B)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3. Open the Submenu &#039;Pivot&#039;. &#039;&#039;&#039;(C)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. Select the option &#039;Color&#039; in the dropdown menu. &#039;&#039;&#039;(D)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5. Double-Click onto the Color Wheel and select the desired colour in the &#039;New Color&#039; Window. &#039;&#039;&#039;(E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colouring can be carried out with one or more markers. Different areas can also be coloured with different colours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_1.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
6. Open the Submenu &#039;Animation&#039;. &#039;&#039;&#039;(F)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7. Click &#039;Set Selection&#039; to activate the highlighted pivots. Bring the marked pivots to the start position of the animation. &#039;&#039;&#039;(G)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8. Click &#039;State 1&#039; to determine the start position for the animation. &#039;&#039;&#039;(H)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9. Bring the marked pivots to the end position of the animation. &#039;&#039;&#039;(I)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Switch to the Submenu &#039;Pivot&#039; and this time colorize differently. &#039;&#039;&#039;(J)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Switch back to the Submenu &#039;Animation&#039;, click State 2 to determine the end position of the animation. &#039;&#039;&#039;(K)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_2.png|728px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mpdftags: pagebreak}}&lt;br /&gt;
12. The animation can be retrieved with the slide control in the Keystone Submenu &#039;Animation&#039;. &#039;&#039;&#039;(L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13. Use the yellow Animation Curve to alter the algorithm of the attack curve. &#039;&#039;&#039;(M)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14. Changes can be made at any time in &#039;Layermanager&#039;. The final position of the animation can also be changed. &#039;&#039;&#039;(N)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Colored_Outputs+Animation_3.png|728px]]&lt;/div&gt;</summary>
		<author><name>Behrooz</name></author>
	</entry>
</feed>