Tutorial Sending and Receiving Media Through Spout: Difference between revisions

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'''Pre-requisites'''  
'''Pre-requisites'''  


1. Download the latest version of Spout from their website:
Download and install the latest version of Spout from their website:
:https://spout.zeal.co/
:https://spout.zeal.co/
2. Unzip the folder and run the installer.
'''Sending Spout in MXWendler'''
'''Sending Spout in MXWendler'''



Revision as of 10:55, 26 February 2020

This tutorial applies to MXWendler version 6 and above.
Spout is a video frame sharing system for Microsoft Windows, which allows sharing of OpenGL textures between applications in a similar way to Syphon for the Mac.
There are multiple numbers of Softwares and Applications which can send and receive video through Spout. Through this interconnectivity of Windows-based video and music application, Spout opens up a wide range of creative use to be applied to MXWendler.
In this tutorial, we will send and receive video through Spout, in and out of MXWendler.

Pre-requisites

Download and install the latest version of Spout from their website:

https://spout.zeal.co/

Sending Spout in MXWendler

1. Open MXWendler and go to Streaming settings and activate Start Virtual Capture and Feedback. (A)

Settings → Media - Clips, Live, Virtual → Streaming

2. From the drop-down list, select and add which source of video should be streamed out. You can also type the source you wish to stream out: (B)

e.g for the video on the fourth Layer of the Track 2, write /mxw/track/2/layer/4

3. Make sure in front of the selected and added widgets the Spout box is selected. (C)