Difference between revisions of "Preload"

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Media are stored Preload places for later playback. One media file can be stored per tile. The software can store media files in its memory. Parameters can be assigned to media (e.g. [[effects]] and [[transforms|transformations]]). Each Preload is given a unique index and can be triggered for playback by the Playlist, or directly using IO commands. '''(A)'''
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Media are stored in Preload places for later playback, one media file for each tile.<br>
 +
The software can store media files in its memory. Trough [[effects]] and [[transforms|transformations]] the media can be edited and prepared to be placed in output.<br>
 +
Each Preload is given a unique index and can be triggered for playback by the Playlist, or directly using IO commands. '''(A)'''
  
IO Map: It is used to playback media directly, and to program different events, with Keyboard, Midi and DMX. It can be accessed by pulling down the triangle on the buttom right corner of the IO Map bar (see arrow) and can be set via drag&drop. '''(B)'''
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IO Map: It is used to playback media directly and to program different events, with Keyboard, Midi and DMX.<br>
 +
It can be accessed by pulling down the triangle on the bottom right corner of the IO Map bar (see arrow) and can be set via drag&drop. '''(B)'''
  
 
Also see:
 
Also see:

Revision as of 17:17, 15 January 2020

Media are stored in Preload places for later playback, one media file for each tile.
The software can store media files in its memory. Trough effects and transformations the media can be edited and prepared to be placed in output.
Each Preload is given a unique index and can be triggered for playback by the Playlist, or directly using IO commands. (A)

IO Map: It is used to playback media directly and to program different events, with Keyboard, Midi and DMX.
It can be accessed by pulling down the triangle on the bottom right corner of the IO Map bar (see arrow) and can be set via drag&drop. (B)

Also see:

Preload-general.png