Difference between revisions of "Preload"

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==Introduction==
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Media are stored in Preload places for later playback, one media file for each tile.<br>
 
Media are stored in Preload places for later playback, one media file for each tile.<br>
The software can store media files in its memory. Through [[effects]] and [[transforms|transformations]] the media can be edited and prepared to be placed in output.<br>  
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The software can store media files in its memory. Through [[effects]] and [[transforms|transformations]] the media can be edited and prepared to be placed in output.<br>
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==Features==
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Each Preload is given a unique index and can be triggered for playback by the Playlist, or directly using IO commands. '''(A)'''
 
Each Preload is given a unique index and can be triggered for playback by the Playlist, or directly using IO commands. '''(A)'''
  

Latest revision as of 14:45, 24 March 2020

Introduction

Media are stored in Preload places for later playback, one media file for each tile.
The software can store media files in its memory. Through effects and transformations the media can be edited and prepared to be placed in output.

Features

Each Preload is given a unique index and can be triggered for playback by the Playlist, or directly using IO commands. (A)

IO Map: it is used to playback media directly and to program different events, with Keyboard, Midi and DMX.
It can be accessed by pulling down the triangle on the bottom right corner of the IO Map bar (see arrow) and can be set via drag&drop. (B)

Zoom Slider: to zoom in or out of the Preload list. Double-clicking on the slider, or clicking on Reset Zoom button, brings it back to it's default state. (C)

See also:

Preload-general.png