Difference between revisions of "Tutorial Connecting a Wiimote to MXWendler"

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''To use this feature a Windows operative system is required''
 
''To use this feature a Windows operative system is required''
 
  
 
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
 
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
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== Connecting the Wiimote to the Operative System  ==
 
== Connecting the Wiimote to the Operative System  ==
  
 
+
1. Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)
Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)
 
  
 
For this tutorial we are going to use “Touchmote”.
 
For this tutorial we are going to use “Touchmote”.
 
:Download and install “Touchmote”. (http://touchmote.net/)
 
:Download and install “Touchmote”. (http://touchmote.net/)
 
+
2. Start the software.
Start the software.
 
  
  
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Pair your Wiimote to the software:
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3. Pair your Wiimote to the software:
:Click on '''(A)''' “Pair Wiimotes”
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:Click on “Pair Wiimotes” '''(A)'''
 
:then push and hold “Sync” .
 
:then push and hold “Sync” .
:(It is the small red button on the back of the Wiimote,  
+
:(It is the small red button on the back of the Wiimote, hidden in the battery compartment)
:hidden in the battery compartment)
 
 
 
 
''Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.''
 
''Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.''
  
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== Configuring the Wiimote to Control Stage Designer ==
 
== Configuring the Wiimote to Control Stage Designer ==
  
Open MXWendler and set the software to communicate with the Wiimote:
+
4. Open MXWendler and set the software to communicate with the Wiimote:
::'''Settings → IO Devices → Wii''' Check '''(B)'''“Open Wii device”
+
:'''Settings → IO Devices → Wii''' Check “Open Wii device” '''(B)'''
 
+
5. Restart Stage Designer
Restart Stage Designer
 
 
 
 
''MXWendler can now communicate with the Wiimote.''
 
''MXWendler can now communicate with the Wiimote.''
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{{#mpdftags: pagebreak}}
 
{{#mpdftags: pagebreak}}
Select “Wii” in the IO Settings:
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6. Select “Wii” in the IO Settings:
 
:'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii'''
 
:'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii'''
 +
7. Click on '''“+”''' to create a new Event. '''(C)'''
  
'''(C)''' Click on '''“+”''' to create a new Event.
+
8. Select the event and click '''“Learn”''', you can choose to assign a button or the movement of the Wiimote. '''(D)'''  
  
'''(D)''' Select the event and click '''“Learn”''',
+
:'''(Tip)''' ''The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on “Learn” and then try to move the Wiimote in front of the flame of a lighter!''
:you can choose to assign a button or the movement of the Wiimote.
 
  
:'''(Tip)''' ''The Wiimote motion sensor is based on infrared light,  
+
9. Now choose the Receiver, the type of Action and apply. '''(E)'''
:if you don´t have a sensor bar you can click on “Learn”
 
:and then try to move the Wiimote in front of the flame of a lighter!''
 
 
 
'''(E)''' Now choose the Receiver, the type of Action and apply.
 
  
 
[[File:WII_03.PNG|728px]]
 
[[File:WII_03.PNG|728px]]
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In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.
 
In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.
 
 
:'''IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition'''
 
:'''IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition'''

Revision as of 13:14, 26 March 2019

To use this feature a Windows operative system is required

In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.


Connecting the Wiimote to the Operative System

1. Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)

For this tutorial we are going to use “Touchmote”.

Download and install “Touchmote”. (http://touchmote.net/)

2. Start the software.


628px


3. Pair your Wiimote to the software:

Click on “Pair Wiimotes” (A)
then push and hold “Sync” .
(It is the small red button on the back of the Wiimote, hidden in the battery compartment)

Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.

Close Touchmote.


Configuring the Wiimote to Control Stage Designer

4. Open MXWendler and set the software to communicate with the Wiimote:

Settings → IO Devices → Wii Check “Open Wii device” (B)

5. Restart Stage Designer

MXWendler can now communicate with the Wiimote.


WII 02.PNG


{{#mpdftags: pagebreak}} 6. Select “Wii” in the IO Settings:

Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii

7. Click on “+” to create a new Event. (C)

8. Select the event and click “Learn”, you can choose to assign a button or the movement of the Wiimote. (D)

(Tip) The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on “Learn” and then try to move the Wiimote in front of the flame of a lighter!

9. Now choose the Receiver, the type of Action and apply. (E)

WII 03.PNG


In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.

IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition