Difference between revisions of "Tutorial Connecting a Wiimote to MXWendler"
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− | + | This tutorial applies to Windows only, and all MXWendler versions. | |
− | + | <div class="noprint"> | |
− | + | == Introduction== | |
+ | </div> | ||
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element. | In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element. | ||
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== Connecting the Wiimote to the Operative System == | == Connecting the Wiimote to the Operative System == | ||
+ | 1. Set a Bluetooth connection on your computer. (eg. a normal Bluetooth USB adapter works perfectly) | ||
− | + | For this tutorial, we are going to use “Touchmote”. | |
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− | For this tutorial we are going to use “Touchmote”. | ||
:Download and install “Touchmote”. (http://touchmote.net/) | :Download and install “Touchmote”. (http://touchmote.net/) | ||
+ | 2. Start the software. | ||
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+ | [[File:WII_01.PNG|728px]] | ||
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+ | 3. Pair your Wiimote to the software: | ||
+ | :Click on 'Pair Wiimotes' '''(A)''' | ||
+ | :Push and hold 'Sync'. | ||
+ | :(It is the small red button on the back of the Wiimote, hidden in the battery compartment) | ||
+ | Once the Wiimote is paired, the operative system should recognize it as a Bluetooth device. | ||
− | + | 4. Close Touchmote. | |
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+ | {{#mpdftags: pagebreak}} | ||
== Configuring the Wiimote to Control Stage Designer == | == Configuring the Wiimote to Control Stage Designer == | ||
− | Open MXWendler and set the software to communicate with the Wiimote: | + | 5. Open MXWendler and set the software to communicate with the Wiimote: |
− | + | :'''Settings → IO Devices → Wii''' | |
− | + | :Check 'Open Wii device' '''(B)''' | |
− | Restart Stage Designer | + | 6. Restart Stage Designer |
− | + | MXWendler can now communicate with the Wiimote. | |
− | [[File:WII_02.PNG| | + | [[File:WII_02.PNG|728px]] |
{{#mpdftags: pagebreak}} | {{#mpdftags: pagebreak}} | ||
− | Select | + | 7. Select 'Wii' in the IO Settings: '''(C)''' |
:'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii''' | :'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii''' | ||
+ | 8. Click on ''''+'''' to create a new Event. '''(D)''' | ||
− | '''( | + | 9. Select the event and click 'Learn', you can choose to assign a button or the movement of the Wiimote. '''(E)''' |
− | ''' | + | ''Tip: The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on 'Learn' and then try to move the Wiimote in front of the flame of a lighter!'' |
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− | + | 10. Now choose the Receiver, the type of Action and apply. '''(F)''' | |
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− | ''' | + | In our case, we connected the position of a Keystone Pivot with the Wiimote infrared sensor. |
+ | :'''IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition''' | ||
− | [[File:WII_03.PNG| | + | [[File:WII_03.PNG|728px]] |
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Latest revision as of 12:44, 30 March 2020
This tutorial applies to Windows only, and all MXWendler versions.
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
Connecting the Wiimote to the Operative System
1. Set a Bluetooth connection on your computer. (eg. a normal Bluetooth USB adapter works perfectly)
For this tutorial, we are going to use “Touchmote”.
- Download and install “Touchmote”. (http://touchmote.net/)
2. Start the software.
3. Pair your Wiimote to the software:
- Click on 'Pair Wiimotes' (A)
- Push and hold 'Sync'.
- (It is the small red button on the back of the Wiimote, hidden in the battery compartment)
Once the Wiimote is paired, the operative system should recognize it as a Bluetooth device.
4. Close Touchmote.
{{#mpdftags: pagebreak}}
Configuring the Wiimote to Control Stage Designer
5. Open MXWendler and set the software to communicate with the Wiimote:
- Settings → IO Devices → Wii
- Check 'Open Wii device' (B)
6. Restart Stage Designer
MXWendler can now communicate with the Wiimote.
{{#mpdftags: pagebreak}} 7. Select 'Wii' in the IO Settings: (C)
- Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii
8. Click on '+' to create a new Event. (D)
9. Select the event and click 'Learn', you can choose to assign a button or the movement of the Wiimote. (E)
Tip: The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on 'Learn' and then try to move the Wiimote in front of the flame of a lighter!
10. Now choose the Receiver, the type of Action and apply. (F)
In our case, we connected the position of a Keystone Pivot with the Wiimote infrared sensor.
- IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition