Tutorial Coupling Video with Effects and Audio Signals

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Revision as of 17:54, 13 March 2019 by Behrooz (talk | contribs)
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In this tutorial, a video is overlaid with an effect. An effect parameter is then associated with a live audio signal via the spectrum analyzer. In this case, a live audio signal will control the opacity of the corresponding layer (level).


(A) Please go to the Live Editor.
(B) Left-click on 'New Clip' to open a media file.
(C) Open the Clip Menu by dragging the bottom corner to the right (see arrow).


Tools.svg Tooltip: Media files can be opened with Ctrl+O or by double-clicking the background of the Live Editor. Media files can also be dragged and dropped onto the Preload or the Live Editor from any normal Finder / Explorer window. A (pre-defined) standard clip is opened using ‘Open Clip’, which can also be used to find and select live cameras – if available.

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(D) Select the Dotgrid effect from the menu.
Effects → Dotgrid
The number of 'dots' can be set from 000 to 100 in 'Scale'.
(E) Open the Spectrum Analyzer by dragging it down.
(F) Link 'Scale' with a channel of the Spectrum Analyzer:
Shift + left-click → Spectrum Analyzer (one channel) → drag&drop → Scale
The two controllers are highlighted red, indicating that the two are associated with each other.
(G) Drag&drop the video from the Live Editor into the Layermanager.

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The video is now in the Layermanager and is running on Track 1, in the Output Preview and in the Output Window.

Tools.svg Tooltip: You can create this kind of link – as well as chained links – between any kinds of


Settings can be specified for any layer in the Layermanager.

(H) Opacity is now associated with the audio signal.
Shift + left-click → Scale → drag&drop → Opacity
(I) Double-click on the respective controller to open the 'Expression Route'.
(J) Double-click on the 'Expression Route' for the 'Expression Editor'.
(K) To save the scene, a patch is created via the button 'Make Patch'. You can find the created patch in the Set Tab.
Tools.svg Tooltip: A patch is a snapshot of the currently active scene. All media information and relationships between controllers are stored in a patch. The file pat, which of course must remain valid, is stored for the respective clip.

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