Tutorial How to Optimize Video Footages With Blender: Difference between revisions
Line 43: | Line 43: | ||
[[File: | [[File:blender_004_1.png|728px]] | ||
{{#mpdftags: pagebreak}} | {{#mpdftags: pagebreak}} |
Revision as of 13:54, 16 March 2022
This tutorial applies to all different OS and MXWendler versions 5.0 and above, and Blender version 2.79b.
More documentation on the Blender project can be found at: https://www.blender.org
{{#mpdftags: pagebreak}}
Pre-requisites:
Blender
Please download the latest version from:
Once the installer is downloaded from the Website:
1. Launch the Installer.
2. Follow the instructions until the setup is finished.
{{#mpdftags: pagebreak}}
Launch and Configure Blender for Video Editing
1. Launch the blender application. The app will start in Default mode (3D View + Tools)
2. On the top of the page, open the menu between Help and Default. (A)
3. Select 'Video Editing' from the drop-down menu. (B)
4. Add the 'Preferences' toolbox:
- In order to add a toolbox, a new window needs to be created: drag the upper right corner of the Video Sequence Editor (the video preview) to the left. A copy of the same window will be created. (C)
- By dragging the same corner, back to the right (on the new window) the box will disappear.
5. Click on the film-tape icon to open the menu and select 'Properties'. (D)
{{#mpdftags: pagebreak}}
Set up the Rendering Options
6. Use the following values to have a correctly encoded video.
- Framerate: we highly recommend to use a framerate of 30 or 60 (60 requires more performance). To avoid lag and glitches all the footages of a project should have the same amount of fps.
- Output: FFmpeg
- Container: Quicktime
- Codec: H264
- Keyframe Interval: 5
- Audio Codec: AAC
Export
Once the right values are set up we just need to:
7. Import the footage (simply drag and drop from the folder to the timeline). (A)
8. Set a start and an end frame. (B)
9. Set output folder and file name. (C)
10. Click on 'Animate' to start the render. (D)