Tutorial How to Optimize Video Footages With Blender

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Revision as of 10:38, 27 March 2019 by Behrooz (talk | contribs) (→‎Export)
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March 2018, with MXWendler version 5 and Blender version 2.79b


More documentation on the Blender project can be found at: https://www.blender.org


Pre-requisites:

Blender

Please download the latest version from:
https://www.blender.org/download/
The latest MXWendler FXServer will have Blender already installed and a preset with a convenient video-editing UI configuration linked on the desktop.


File:Blender 001.png

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Install Blender

Once the installer is downloaded from the Website:

1. Launch the Installer.

2. Follow the instructions until the setup is finished.


File:Blender 002.png

Launch and Configure Blender for Video Editing

1. Launch the blender application. The app will start in Default mode (3D View + Tools)

2. On the top of the page, open the menu between Help and Default. (A)

3. Select Video Editing from the drop-down menu. (B)


File:Blender 003.png



4. Add the Preferences toolbox

In order to add a toolbox, a new window needs to be created: drag the upper right corner of the Video Sequence Editor (the video preview) to the left. A copy of the same window will be created. (C)
By dragging the same corner back to the right (on the new window) the box will disappear.

5. Click on the film-tape icon to open the menu and select Properties. (D)


File:Blender 004.png

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Set up the Rendering Options

6. Use the following values to have a correctly encoded video.

Framerate: we highly recommend to use a framerate of 30 or 60 (60 requires more performance). To avoid lag and glitches all the footage of a project should have the same amount of fps
Output: FFmpeg
Container: Quicktime
Codec: H264
Keyframe Interval: 5
Audio Codec: AAC


Export

Once the right values are set up we just need to:

7. Import the footage (simply drag and drop from the folder to the timeline). (A)

8. Set a start and an end frame. (B)

9. Set output folder and file name. (C)

10. Click on Animate to start the render. (D)


File:Blender 008.png