Difference between revisions of "Tutorial Sending and Receiving Media Through Spout"

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'''Sending Spout in MXWendler'''
 
'''Sending Spout in MXWendler'''
  
1. Open MXWendler and go to Streaming settings. '''(A)'''
+
1. Open MXWendler and go to Streaming settings and activate Start Virtual Capture and Feedback. '''(A)'''
 
:'''Settings → Media - Clips, Live, Virtual → Streaming '''
 
:'''Settings → Media - Clips, Live, Virtual → Streaming '''
2.
+
2. From the drop-down list, select and add which source of video should be streamed out. You can also type the source you wish to stream out: (B)
 +
:e.g for the video on the fourth Layer of the Track 2, write /mxw/track/2/layer/4
 +
3. Make sure in front of the selected and added widgets the Spout box is selected. (C)

Revision as of 12:54, 26 February 2020

This tutorial applies to MXWendler version 6 and above.
Spout is a video frame sharing system for Microsoft Windows, which allows sharing of OpenGL textures between applications in a similar way to Syphon for the Mac.
There are multiple numbers of Softwares and Applications which can send and receive video through Spout. Through this interconnectivity of Windows-based video and music application, Spout opens up a wide range of creative use to be applied to MXWendler.
In this tutorial, we will send and receive video through Spout, in and out of MXWendler.

Pre-requisites

1. Download the latest version of Spout from their website:

https://spout.zeal.co/

2. Unzip the folder and run the installer.

Sending Spout in MXWendler

1. Open MXWendler and go to Streaming settings and activate Start Virtual Capture and Feedback. (A)

Settings → Media - Clips, Live, Virtual → Streaming

2. From the drop-down list, select and add which source of video should be streamed out. You can also type the source you wish to stream out: (B)

e.g for the video on the fourth Layer of the Track 2, write /mxw/track/2/layer/4

3. Make sure in front of the selected and added widgets the Spout box is selected. (C)