Tutorial Sending and Receiving Media Through Spout

From MXWendler Wiki
Revision as of 13:41, 26 February 2020 by Behrooz (talk | contribs)
Jump to: navigation, search

This tutorial applies to MXWendler version 6 and above.
Spout is a video frame sharing system for Microsoft Windows, which allows sharing of OpenGL textures between applications in a similar way to Syphon for the Mac.
There are multiple numbers of Softwares and Applications which can send and receive video through Spout. Through this interconnectivity of Windows-based video and music application, Spout opens up a wide range of creative use to be applied to MXWendler.
In this tutorial, we will send and receive video through Spout, in and out of MXWendler.

Spout Software

1. Download and install the latest version of Spout from their website:


2. There are two Test modules provided by the installation that can send and receive Spout as a way of monitoring your Spout signal workflow and connection.
You should be able to find them in C:\Program Files (x86)\Spout2\DEMO

3. SpoutReceiver.exe will receive any Spout signal and show it as an output. In the software you can choose which Spout source you want to monitor. We will use SpoutReceiver to make sure that MXWendler is sending Spout media out.

4. SpoutSender.exe will send a Spout stream out for you to test your Spout connection in other sotwares. We will use the SpoutSender to send Spout to MXWendler as a sample media.

Sending Spout in MXWendler

1. Open MXWendler and go to Streaming settings and activate Start Virtual Capture and Feedback. (A)

Settings → Media - Clips, Live, Virtual → Streaming

2. From the drop-down list, select and add which source of video should be streamed out. You can also type the source you wish to stream out: (B)

e.g for the video on the fourth Layer of the Track 2, write /mxw/track/2/layer/4

3. Make sure in front of the selected and added widgets the Spout box is selected. (C)