Windows XP + No output on second screen: Difference between revisions

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(Created page with "'''This applies to Windows 7 and MXWendler version 4.2 and above''' ''Problem:'' * The MXW UI runs, and you see content updating in the output on the first screen, but not o...")
 
m (xp and above)
 
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'''This applies to Windows 7 and MXWendler version 4.2 and above'''
This applies to Windows XP and above and MXWendler version 4.0 and above with NVidia graphics


''Problem:''  
'''Problem'''
* The MXW UI runs, and you see content updating in the output on the first screen, but not on the second ( output ) screen


''Reason:''
The MXW UI runs, and you see content updating in the output on the first screen, but not on the second (output) screen.
* You have an NVidia graphics board


''Solution:''  
'''Reason'''  
* 1.) Open NVidia system settings
* 2.) Under 'Multi-GPU Acceleration' enable 'Compatibility Mode'  


''Background:''  
You have an NVidia graphics board.
* If you select performance mode, only the first screen receives OpenGL updates
 
* This is performance wise the best solution, but you have to split the screen eg. using a Matrox Triplehead or using a NVidia horizontal span
'''Solution'''
 
1. Open NVidia system settings.  <br>
2. Under 'Multi-GPU Acceleration' enable 'Compatibility Mode'.
 
'''Background'''  
 
If you select performance mode, only the first screen receives OpenGL updates.  <br>
This is performance-wise the best solution, but you have to split the screen eg. using a Matrox Triplehead or using an NVidia horizontal span.

Latest revision as of 09:59, 18 August 2020

This applies to Windows XP and above and MXWendler version 4.0 and above with NVidia graphics

Problem

The MXW UI runs, and you see content updating in the output on the first screen, but not on the second (output) screen.

Reason

You have an NVidia graphics board.

Solution

1. Open NVidia system settings.
2. Under 'Multi-GPU Acceleration' enable 'Compatibility Mode'.

Background

If you select performance mode, only the first screen receives OpenGL updates.
This is performance-wise the best solution, but you have to split the screen eg. using a Matrox Triplehead or using an NVidia horizontal span.