User Interface

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User Interface - Output

- A - Output Window:

The signal to be sent to output devices is distributed via the Output Window. The Output Window can be set to any size or position, and the caption bar can also be hidden. This window is in principle positioned where the video signal outputs to the projectors.

- B - Output Preview:

The output previe enables control over the output video image. 'Final Transforms' or 'Final Effects' can also be incorporated here.

- C - Tracks:

There are different output tracks. The red-colored track is active for editing; corresponding layers are visible for processing.

- D - Layermanager:

The Layermanager enables the layer-based processing of video media, a procedure well known in image processing. Individual image components are composed together in a stack, from bottom to top.

UI Output.png

User Interface - Preload

- A - Preload:

Media are stored here for later playback. One media file can be stored per tile. The software can store media files in its memory. Parameters can be assigned to media (e.g. effects, position and transparency). These media are played back as specified through the Preload Index - by the playlist, or directly using IO commands.

- B - Action Pad:

The Action Pad is used to playback media directly, and to program events via drag&drop with the keyboard, Midi, and DMX. The keyboard graph shown appears by pulling down the action pads bottom corner on the right (see arrow).

UI Preload.png

User Interface - Playlist

- A - Cue Names:

Shows the title of the next cue.

- B - Timer:

Shows the recording duration of the next cue.

- C - Current Cue Position:

By double-clicking a cue index resp. a cue comment can be entered, to which the playlist then will skip.

- D - Playlist Buttons:

From left to right:
Skip back to the beginning, skip one step back, play, seek forward, pause, skip one step forward.

- E - Comment Column:

By double-clicking a user-defined comment can be entered.

- F - Playlist:

The cue commands are insert in the cells.

- G - Cue Settings:

The detail settings for the cues.

UI Playliste.png

User Interface - Live Editor

- A - Spectrum Analyzer:

Audio and beat slider for the animation of visuals. See 'Tutorial Coupling video with effects and audio signals'.

- B - Storage Area:

Minimize a clip by dragging it to the exterior area.

- C - Work Area:

Maximize a clip for processing by dragging it to the center area.

- D - New Clip:

A new clip will be created. The new clip has the standard footage as selected in the 'Windows' settings under 'Standard Clip/Timer'.

- E - Clip:

An open clip in the work area. Open the clip settings by dragging the lower right corner (see arrow). Create a layer by dragging the clip to the layermanager.

UI LiveEditor.png

User Interface - Keystone: Keystone

- A - Keystone Element:

Activate/lock the keystone element by double-clicking on its basis pivot. Delete the keystone element by clicking on 'x'.

- B - Create Element:

Select the desired element type in the dropdown menu and click on 'Create Element'.

- C - Panorama Wizard:

The number of projectors, the softedges plus the overlapping can be edited in the 'Panorama Wizard'. Click the 'Build' button to activate the changes.

- D - Keystone Navigator:

To zoom into a detail draw the desired sector in the overview display in the navigator.

UI Keystone Keystone.png

User Interface - Keystone: Bitmap

- A - Bitmap Interface:

Draw a mask onto the bitmap interface.

- B - Bitmap Mask Pivots:

Adjust the bitmap mask to the projection by dragging the pivots.

- C - Drawing Tools:

Following drawing tool parameters can be selected in the settings:
tool type (brush/crosshair/crosshair with comment/polygon), pen size, pen weight and sharpness.

- D - Import/Export:

You can export the bitmap mask you created with MXWendler as .png file and edit it with an image-processing program (e.g. Photoshop/Gimp). You can import and use masks you created with external programs as well. just make sure that you use .png as file format. Click on 'Clear Bitmask' to delete existing masks.

UI Keystone Bitmap.png

User Interface - Keystone: Animate

- A - Animate Interface:

With this interface you can animate your output correction. See 'Tutorial Colored output with animations'.

- B - Set Selection:

Click this button to set the selection of the animated keystone pivots.

- C - Show:

Click this button to show the selection of the animated keystone pivots.

- D - State A / State B:

State A marks the starting position of the animation.
State B marks the end position of the animation.

- E - Time Slider:

The animation can be triggered with the slider.

- F - Animation Curve:

The animation cycle can be modified agorithmically over the animation curve.

UI Keystone IO.png

User Interface - Keystone: Element

- A - Keystone Element:

For reaching the keystone-elements dialogue activate the element tab. The element tab appears when an element is selected.

- B - Element Settings:

Pivots: Shows the numbers of pivots per side. More pivots allow finer positioning.
Grade: Shows the subdivision of the surface in the rendering. Higher degrees make smoother curves, but uses more performance.
Rotation: Rotating an element about the Z-axis. In one-tenth of a degree.
Scale: Scale the element up/down.

- C - Element Layers:

The arrangement of the elements can be adjusted by four buttons:
++ = To the foreground.
+ = One level forward.
- = One level back.
-- = To the background.

- D - Load 3DS:

Defines the geometry of an element through a 3DS file.

- E - Duplicate:

Duplicates an element.

- F - Table of Contents:

Content: Content of the element. Video, Raster, Colour or Transparent.
Content Source (of the video content): Renderingoutput of a particular layer, track or the complete output.

UI Keystone Element.png

User Interface - Keystone: Pivot

- A - Keystone Pivot:

For reaching the keystone pivot dialogue activate the pivot tab. The pivot tab appears when a pivot is selected.

- B - Pivot Settings:

The position (POS), the displayed section (UV) and the COLOR can be adjusted for each single pivot.

UI Keystone Pivot.png

User Interface - Keystone: DMX

- A - DMX Grabber:

For reaching the keystone DMX dialogue activate the DMX tab. The DMX tab appears when a DMX element is selected.

- B - Define Fixtures:

Grabber characteristics, e.g. DMX file structure and resolution can be defined in the fixtures. See 'Tutorial Capture Output Sections with Artnet, DMX and Network Grabbers'.

- C - Color Correction/Color Damping:

Here the overall brightness, the dynamic and the chromacity of the grabber can be adjusted seperatly.

UI Keystone DMX.png

User Interface - Keystone: Network

- A - Network Grabber:

For reaching the keystone-Network dialogue activate the Network tab. The Network tab appears when a Network element is selected.

- B - Settings Dialog:

Position and Resolution of the Network Grabber can be defined in the settings.

- C - Make SDP File:

This file describes the stream and can be opened on another system in the network.

UI Keystone Network.png

User Interface - Keystone: 3D

- A - Create Element:

After clicking on “Create Element” a setup box will appear:
select your output and the desired .svg or .obj file as model in the dialog.

Check Tutorial 4.18 to have a clear idea of the 3D Keystone usage.

UI Keystone 3D 01.png

User Interface - Keystone: 3D Mode

- A - 3D Mode:

The 3D Mode is automatically selected by creating the 3D element.
To reach the 3D Mode later, right click on the keystone element and
select 3D Mode.

- B - Preview source texture:

It allows is possible to see either a raster image or to see a preview of the intended projection directly on the 3D object.
To activate it, right click in the keystone element and then select
”Preview source Texture” – “Render Output”.
  • The 3D mode is based on three items:

- C - the 3D Object:

Is the 3D model of the object that we want to use for our projection. It has to be an .svg or .obj file.

- D - the Camera/Projector:

Represents the source of the projection.

- E - the UV Map Projector:

Is the 2D layer correspondance between the source intended projection and the 3D object. Either the object (.obj) provides the so-called uv mapping itself as a part of the .obj file or it must be specified by an uv map projector.
  • The properties of each of this items can be defined trough the:

- F - Transformation dialogs:

The transformation dialogs are used to adjust size and position of all the elements.
Transformation objects can be opened with a double click on the object or on the projector parts.

UI Keystone 3D 02.png

User Interface - Keystone: 3D Calibration Mode

- A - 3D Calibration Mode:

To reach the 3D Calibration mode, right click on the keystone element and select
3D Calibration Mode. This mode allows a really fast positioning of the projection on
the physical object we are simulating.

- B - Vertex:

Any corner of the object can be selected as “vertex”.
To calibrate the projection four “vertices” are needed.

- C - Positioning lines:

Positioning lines will be shown in the output.
They will be used to match the projection with the object.

UI Keystone 3D 04.png

User Interface - Keystone: 2D Final Warp Mode

- A - 2D Final Warp Mode:

For reaching the 2D Warp Mode, right click on the keystone element and select it.
This mode allows to refine the projection on the physical object.

- B - Usage:

This part of the interface is based on the normal keystone element usage.
Check 3.05 User Interface KEYSTONE – KEYSTONE for detailed guidelines.

UI Keystone 3D 05.png

User Interface - Keystone: 3D Facet Assignment Mode

- A - 3D Facet Assignment Mode:

For the 3D Facet Assignment Mode, right click on the keystone element and select it.
This mode allows to assign a specific Layer or Track output to an area of the object surface.

- B - Assignment Slots:

Up to eight slots can be applied at the same time on the polygons composing the 3D object´s surface.

UI Keystone 3D 06.png

User Interface - Set

- A - Set:

In a set are so-called ‘patches’, complete compositions with multiple layers, as well as all parameter- and media information. With a single click, the full scene that is being played back can be saved into a patch. This can be later retrieved individually, or as a sequence. Please notice for latency-free output that patches are just ‘lightweight’, only the references but not the media itself will be loaded.

- B - Open Patch:

IO Index: The patch will be triggered when a value is send via script, DMX or Midi.

- C - Closed Patch:

The patch can be played, stopped and paused.

- D - Set Buttons:

With the buttons the set can be played sequential. From left to right:
Back to the beginning, play, one step back, one step forward.

UI Set.png

User Interface - Capture

- A - Compress to Hardware:

This dialogue appears when an image sequence or a videoclip gets converted into the internal codec.

- B - Suspend:

The compression is paused.

UI Compression.png

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