Windows 7 + ATI + Stuttering Output: Difference between revisions
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This applies to Windows 7 and MXWendler version 5.0+ and with ATI/AMD graphics | |||
'''Problem''' | '''Problem''' | ||
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'''Solution''' | '''Solution''' | ||
1. Create a display group using the Catalyst Control Center | 1. Create a display group using the Catalyst Control Center. <br> | ||
2. Display group must contain primary ''and'' secondary monitor. <br> | |||
2. Display group must contain primary ''and'' secondary monitor | OR <br> | ||
3. Make output window eg. 1 pixel larger than needed, eg. 1921x1080 for Full HD. | |||
OR | |||
3. Make output window eg. 1 pixel larger than needed, eg. 1921x1080 for Full HD | |||
'''Background''' | '''Background''' | ||
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ATI/AMD interprets accelerated fullscreen windows as games and changes the display swap timing to achieve minimal latency times which are important for games. This cannot be turned off separately. | ATI/AMD interprets accelerated fullscreen windows as games and changes the display swap timing to achieve minimal latency times which are important for games. This cannot be turned off separately. | ||
''' | ''Note'' that NVidia systems may be affected, too. | ||
NVidia systems may be affected, too. |
Latest revision as of 13:58, 1 October 2019
This applies to Windows 7 and MXWendler version 5.0+ and with ATI/AMD graphics
Problem
You have an output window that fits exactly the output device and video output is stuttering:
Test
1. Create output window without window decoration and exact position and size of secondary output.
2. Open MXW, play video. The video out stutters when playing video.
Solution
1. Create a display group using the Catalyst Control Center.
2. Display group must contain primary and secondary monitor.
OR
3. Make output window eg. 1 pixel larger than needed, eg. 1921x1080 for Full HD.
Background
ATI/AMD interprets accelerated fullscreen windows as games and changes the display swap timing to achieve minimal latency times which are important for games. This cannot be turned off separately.
Note that NVidia systems may be affected, too.