Tutorial Connecting a Wiimote to MXWendler: Difference between revisions

From MXWendler Wiki
Jump to navigation Jump to search
Behrooz (talk | contribs)
No edit summary
Behrooz (talk | contribs)
No edit summary
Line 5: Line 5:




== Connecting the Wiimote to the operative system ==
== Connecting the Wiimote to the Operative System ==




*Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)
Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)


*For this tutorial we are going to use “Touchmote”.
For this tutorial we are going to use “Touchmote”.
:Download and install “Touchmote”. (http://touchmote.net/)
:Download and install “Touchmote”. (http://touchmote.net/)


*Start the software.
Start the software.




Line 19: Line 19:




*Pair your Wiimote to the software:
Pair your Wiimote to the software:
::Click on '''(A)''' “Pair Wiimotes”
:Click on '''(A)''' “Pair Wiimotes”
::then push and hold “Sync” .
:then push and hold “Sync” .
::(It is the small red button on the back of the Wiimote,  
:(It is the small red button on the back of the Wiimote,  
::hidden in the battery compartment)
:hidden in the battery compartment)


''Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.''
''Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.''


*Close Touchmote.
Close Touchmote.




== Configuring the Wiimote to control Stage Designer ==
== Configuring the Wiimote to Control Stage Designer ==


*Open MXWendler and set the software to communicate with the Wiimote:
Open MXWendler and set the software to communicate with the Wiimote:
:::'''Settings → IO Devices → Wii''' Check '''(B)'''“Open Wii device”  
::'''Settings → IO Devices → Wii''' Check '''(B)'''“Open Wii device”  


*Restart Stage Designer
Restart Stage Designer


''MXWendler can now to communicate with the Wiimote''
''MXWendler can now communicate with the Wiimote.''




Line 46: Line 46:


{{#mpdftags: pagebreak}}
{{#mpdftags: pagebreak}}
*Select “Wii” in the IO Settings:
Select “Wii” in the IO Settings:
:::'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii'''
:'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii'''


'''(C)''' Click on '''“+”''' to create a new Event.


*'''(C)''' Click on '''“+”''' to create a new Event.
'''(D)''' Select the event and click '''“Learn”''',
 
*'''(D)''' Select the event and click '''“Learn”''',
:you can choose to assign a button or the movement of the Wiimote.
:you can choose to assign a button or the movement of the Wiimote.


Line 59: Line 58:
:and then try to move the Wiimote in front of the flame of a lighter!''
:and then try to move the Wiimote in front of the flame of a lighter!''


*'''(E)''' Now choose the Receiver, the type of Action and apply.
'''(E)''' Now choose the Receiver, the type of Action and apply.


[[File:WII_03.PNG|628px]]
[[File:WII_03.PNG|628px]]

Revision as of 12:19, 18 March 2019

To use this feature a Windows operative system is required


In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.


Connecting the Wiimote to the Operative System

Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)

For this tutorial we are going to use “Touchmote”.

Download and install “Touchmote”. (http://touchmote.net/)

Start the software.


File:WII 01.PNG


Pair your Wiimote to the software:

Click on (A) “Pair Wiimotes”
then push and hold “Sync” .
(It is the small red button on the back of the Wiimote,
hidden in the battery compartment)

Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.

Close Touchmote.


Configuring the Wiimote to Control Stage Designer

Open MXWendler and set the software to communicate with the Wiimote:

Settings → IO Devices → Wii Check (B)“Open Wii device”

Restart Stage Designer


MXWendler can now communicate with the Wiimote.



{{#mpdftags: pagebreak}} Select “Wii” in the IO Settings:

Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii

(C) Click on “+” to create a new Event.

(D) Select the event and click “Learn”,

you can choose to assign a button or the movement of the Wiimote.
(Tip) The Wiimote motion sensor is based on infrared light,
if you don´t have a sensor bar you can click on “Learn”
and then try to move the Wiimote in front of the flame of a lighter!

(E) Now choose the Receiver, the type of Action and apply.


In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.

IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition