Tutorial Connecting a Wiimote to MXWendler: Difference between revisions
Line 13: | Line 13: | ||
[[File:WII_01.PNG| | [[File:WII_01.PNG|728px]] | ||
3. Pair your Wiimote to the software: | 3. Pair your Wiimote to the software: | ||
:Click on “Pair Wiimotes” '''(A)''' | :Click on “Pair Wiimotes” '''(A)''' | ||
: | :Push and hold “Sync” . | ||
:(It is the small red button on the back of the Wiimote, hidden in the battery compartment) | :(It is the small red button on the back of the Wiimote, hidden in the battery compartment) | ||
Once the Wiimote is paired, the operative system should recognize it as a bluetooth device. | |||
4. Close Touchmote. | 4. Close Touchmote. | ||
Line 26: | Line 26: | ||
{{#mpdftags: pagebreak}} | {{#mpdftags: pagebreak}} | ||
== Configuring the Wiimote to Control Stage Designer == | == Configuring the Wiimote to Control Stage Designer == | ||
Revision as of 13:19, 4 June 2019
To use this feature a Windows operative system is required
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
Connecting the Wiimote to the Operative System
1. Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)
For this tutorial we are going to use “Touchmote”.
- Download and install “Touchmote”. (http://touchmote.net/)
2. Start the software.
3. Pair your Wiimote to the software:
- Click on “Pair Wiimotes” (A)
- Push and hold “Sync” .
- (It is the small red button on the back of the Wiimote, hidden in the battery compartment)
Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.
4. Close Touchmote.
{{#mpdftags: pagebreak}}
Configuring the Wiimote to Control Stage Designer
5. Open MXWendler and set the software to communicate with the Wiimote:
- Settings → IO Devices → Wii Check “Open Wii device” (B)
6. Restart Stage Designer
MXWendler can now communicate with the Wiimote.
{{#mpdftags: pagebreak}} 7. Select “Wii” in the IO Settings: (C)
- Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii
8. Click on “+” to create a new Event. (D)
9. Select the event and click “Learn”, you can choose to assign a button or the movement of the Wiimote. (E)
- (Tip) The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on “Learn” and then try to move the Wiimote in front of the flame of a lighter!
10. Now choose the Receiver, the type of Action and apply. (F)
In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.
- IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition