Tutorial Connecting a Wiimote to MXWendler

From MXWendler Wiki
Jump to navigation Jump to search

To use this feature a Windows operative system is required

In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.


Connecting the Wiimote to the Operative System

1. Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)

For this tutorial we are going to use “Touchmote”.

Download and install “Touchmote”. (http://touchmote.net/)

2. Start the software.


File:WII 01.PNG


3. Pair your Wiimote to the software:

Click on “Pair Wiimotes” (A)
Push and hold “Sync” .
(It is the small red button on the back of the Wiimote, hidden in the battery compartment)

Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.

4. Close Touchmote.


{{#mpdftags: pagebreak}}

Configuring the Wiimote to Control Stage Designer

5. Open MXWendler and set the software to communicate with the Wiimote:

Settings → IO Devices → Wii Check “Open Wii device” (B)

6. Restart Stage Designer

MXWendler can now communicate with the Wiimote.



{{#mpdftags: pagebreak}} 7. Select “Wii” in the IO Settings: (C)

Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii

8. Click on “+” to create a new Event. (D)

9. Select the event and click “Learn”, you can choose to assign a button or the movement of the Wiimote. (E)

(Tip) The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on “Learn” and then try to move the Wiimote in front of the flame of a lighter!

10. Now choose the Receiver, the type of Action and apply. (F)

In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.

IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition