Keystone: Difference between revisions

From MXWendler Wiki
Jump to navigation Jump to search
Behrooz (talk | contribs)
No edit summary
Behrooz (talk | contribs)
No edit summary
Line 1: Line 1:
Output corrections, masking and animations can be done in Keystone.
Output corrections, masking and animations can be done in Keystone.


'''UV View:''' Above the dragable Window splitter is the UV View. '''(A)'''<br>
==='''UV View:'''=== Above the dragable Window splitter is the UV View. '''(A)'''<br>
It defines which area of the Render Output has to be shown in the Keystone elements.
It defines which area of the Render Output has to be shown in the Keystone elements.



Revision as of 11:36, 13 January 2020

Output corrections, masking and animations can be done in Keystone.

===UV View:=== Above the dragable Window splitter is the UV View. (A)
It defines which area of the Render Output has to be shown in the Keystone elements.

Keystone Navigator: for navigating and changing the view position of the Keystone Elements. (B)

Click and drag / Mousewheel / + and - to zoom
Click and drag the blue square/buttons to navigate
Double click to reset view

Position View: To open the Position View (Keystone Menu), click on the 'Position View' button on the upper-left corner of the window. (C)

{{#mpdftags: pagebreak}} Navigation: resets the position of the view and activates/deactivates the Keystone Navigator. (D)

Create: creates different kinds of elements. (E)

  • Grid: is a wizard to create a complex keystone setup. Mostly used for Panorama setups.
Select the number of columns and rows to configure a grid of keystone elements.
By checking the Softedges box, softedges will be automatically added between the elements.
Please notice that when Softeges is activated every element of the grid will have a 10% (default) extra content in UV to allow the correct Edge Blending.
By checking the 'Blacklevel' box, blacklevel elements will be automatically added between the elements.
  • Single Element: Adds a new element.
Keystone: Output Correction Element.
Keystone 3D: Output Correction based on a 3D model.
Softedge: A gradient element (black to transparent) for blending 2 projectors.
Blacklevel: A dark element used to adjust the level of brightness around an overlap when no image is played.
DMX Grabber: Sends color values to DMX
Art-Net Grabber: Sends color values to Art-Net

Animation: move back and forth between 2 stored states of the keystone points. (C)

See also: Tutorial Colored Output with Animations.
(/https://wiki.mxwendler.net/index.php?title=Tutorial_Colored_Output_with_Animations)

Bitmap: a mask on top of the output. (D)

See also: Tutorial: Masked Outputs
(https://wiki.mxwendler.net/index.php?title=Tutorial_Masked_Output)

Elements: select, activate and modify the keystone elements. (E)

  • Editor Settings: Select visible and editable elements in Editor and in Output.
  • Elements:
Lock: the element is locked, can‘t be moved or modified.
Object Mode: the element can be moved by Drag&Drop.
Pivot Mode:the pivots are shown in the editor, they can be moved by Drag&Drop.

Tipp: These three modi can be activated also by double click or right-clicking on the element.


  • Helpers: rasters, grids, white, black and transparent pictures in different resolutions to be used as tool for mapping. Checking the 'Use Element UV' box cuts the helper accordingly with the element UV.
  • Content: A specific track or layer can be assigned as element content source .
  • Geometry: Sets the properties of the element.
Rotation: Rotates the whole element. A value of 9000 means 90 degrees of rotation.
Pivots: number of pivots per side of the element
Grade: A higher grade means higher tassellation, smoother curves but more performance needed.

Pivot: when a pivot is selected the Element menu disappears and the Pivot menu becomes avaliable. Position, UV values and color of the selected pivot (or the shared values if more are selected) can be modified.