Tutorial Sending and Receiving Media Through Spout: Difference between revisions
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'''Sending Spout in MXWendler''' | '''Sending Spout in MXWendler''' | ||
1. Open MXWendler and go to Streaming settings. '''(A)''' | 1. Open MXWendler and go to Streaming settings and activate Start Virtual Capture and Feedback. '''(A)''' | ||
:'''Settings → Media - Clips, Live, Virtual → Streaming ''' | :'''Settings → Media - Clips, Live, Virtual → Streaming ''' | ||
2. | 2. From the drop-down list, select and add which source of video should be streamed out. You can also type the source you wish to stream out: (B) | ||
:e.g for the video on the fourth Layer of the Track 2, write /mxw/track/2/layer/4 | |||
3. Make sure in front of the selected and added widgets the Spout box is selected. (C) |
Revision as of 10:54, 26 February 2020
This tutorial applies to MXWendler version 6 and above.
Spout is a video frame sharing system for Microsoft Windows, which allows sharing of OpenGL textures between applications in a similar way to Syphon for the Mac.
There are multiple numbers of Softwares and Applications which can send and receive video through Spout. Through this interconnectivity of Windows-based video and music application, Spout opens up a wide range of creative use to be applied to MXWendler.
In this tutorial, we will send and receive video through Spout, in and out of MXWendler.
Pre-requisites
1. Download the latest version of Spout from their website:
2. Unzip the folder and run the installer.
Sending Spout in MXWendler
1. Open MXWendler and go to Streaming settings and activate Start Virtual Capture and Feedback. (A)
- Settings → Media - Clips, Live, Virtual → Streaming
2. From the drop-down list, select and add which source of video should be streamed out. You can also type the source you wish to stream out: (B)
- e.g for the video on the fourth Layer of the Track 2, write /mxw/track/2/layer/4
3. Make sure in front of the selected and added widgets the Spout box is selected. (C)