Tutorial Mapping with UV View
In this tutorial, two videos are played back simultaneously and the content is mapped and edited on through two different Elements using UV View. This tutorial applies to MXWendler version 6 and above.
1. Load two videos in Preload and load them into the Layermanager for playback.
The two videos are shown one on top of each other in Layermanager. (A)
2. Go to Keystone tab and open the Create menu, and choose two Elements to be created. (B)
- Position View → Create → Grid: 2 x 1 Columns/Rows → Create
Tip: Softedges creates an overlapping area in which image outputs from the projectors are physically superimposed. The doubled brightness in this area is overlayed with Softedges.
3. Choose the right source for each of the Elements. The desired Track and Layer of the videos for each Element. ()
- Element Menu → Element 1 → Content → Track 1 → Layer 1
- Element Menu → Element 2 → Content → Track 1 → Layer 2
Now the two videos are played back in the two different elements.
{{#mpdftags: pagebreak}} 4. Double-click on each Element two times to activate the Pivot Mode. Alternatively in the Elements menu open the Element 1 or 2 Sub-menu and select Pivot Mode. ()
5. By selecting and dragging the Pivots around, you can edit the projection on the output, i.e the parts on the output which the content should be projected on. ()
Tip: if you click on Preview Mode in Render Preview you can switch from a Normal view to Keystone view to better monitor the changes made in the output.
6. Click and drag the bar above the Position View to open the UV View. ()
7. If the elements are in Pivot mode you should be able to edit the Pivots. You can do this by either drag&dropping the Pivot points or by selecting them and changing the values in the Pivots menu on the left side of the panel. ()
Tip: UV mapping allows you to set the portions of the content to be projected on an Element. A whole portion of the video in UV is from 0 to 1, zero being the first pixel of the video and 1 being the last. U represents the horizontal Pixels and V the vertical. e.g if you choose the two Pivots on the right side of an Element and change the value to 0.5, that means the video starts from its first pixel but will be stretched down to fit half of it on the Element. So an U value of 0.5 to 1, means the Element will be projecting only the second half of the video horizontally.'
8. Change the UV values by drag&drop or giving numbers in the Pivot menu to reach your desired mapped video. ()