Tutorial Connecting a Wiimote to MXWendler: Difference between revisions
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This tutorial applies to Windows only, and all MXWendler versions. | |||
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== Introduction== | |||
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In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element. | In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element. | ||
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== Connecting the Wiimote to the Operative System == | == Connecting the Wiimote to the Operative System == | ||
1. Set a Bluetooth connection on your computer. (eg. a normal Bluetooth USB adapter works perfectly) | |||
For this tutorial, we are going to use “Touchmote”. | |||
For this tutorial we are going to use “Touchmote”. | |||
:Download and install “Touchmote”. (http://touchmote.net/) | :Download and install “Touchmote”. (http://touchmote.net/) | ||
2. Start the software. | |||
[[File:WII_01.PNG|728px]] | |||
3. Pair your Wiimote to the software: | |||
:Click on 'Pair Wiimotes' '''(A)''' | |||
:Push and hold 'Sync'. | |||
:(It is the small red button on the back of the Wiimote, hidden in the battery compartment) | |||
Once the Wiimote is paired, the operative system should recognize it as a Bluetooth device. | |||
4. Close Touchmote. | |||
{{#mpdftags: pagebreak}} | |||
== Configuring the Wiimote to Control Stage Designer == | == Configuring the Wiimote to Control Stage Designer == | ||
Open MXWendler and set the software to communicate with the Wiimote: | 5. Open MXWendler and set the software to communicate with the Wiimote: | ||
:'''Settings → IO Devices → Wii''' | |||
:Check 'Open Wii device' '''(B)''' | |||
Restart Stage Designer | 6. Restart Stage Designer | ||
MXWendler can now communicate with the Wiimote. | |||
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{{#mpdftags: pagebreak}} | {{#mpdftags: pagebreak}} | ||
Select | 7. Select 'Wii' in the IO Settings: '''(C)''' | ||
:'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii''' | :'''Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii''' | ||
8. Click on ''''+'''' to create a new Event. '''(D)''' | |||
'''( | 9. Select the event and click 'Learn', you can choose to assign a button or the movement of the Wiimote. '''(E)''' | ||
''' | ''Tip: The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on 'Learn' and then try to move the Wiimote in front of the flame of a lighter!'' | ||
10. Now choose the Receiver, the type of Action and apply. '''(F)''' | |||
''' | In our case, we connected the position of a Keystone Pivot with the Wiimote infrared sensor. | ||
:'''IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition''' | |||
[[File:WII_03.PNG|728px]] | [[File:WII_03.PNG|728px]] | ||
Latest revision as of 10:44, 30 March 2020
This tutorial applies to Windows only, and all MXWendler versions.
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
Connecting the Wiimote to the Operative System
1. Set a Bluetooth connection on your computer. (eg. a normal Bluetooth USB adapter works perfectly)
For this tutorial, we are going to use “Touchmote”.
- Download and install “Touchmote”. (http://touchmote.net/)
2. Start the software.
3. Pair your Wiimote to the software:
- Click on 'Pair Wiimotes' (A)
- Push and hold 'Sync'.
- (It is the small red button on the back of the Wiimote, hidden in the battery compartment)
Once the Wiimote is paired, the operative system should recognize it as a Bluetooth device.
4. Close Touchmote.
{{#mpdftags: pagebreak}}
Configuring the Wiimote to Control Stage Designer
5. Open MXWendler and set the software to communicate with the Wiimote:
- Settings → IO Devices → Wii
- Check 'Open Wii device' (B)
6. Restart Stage Designer
MXWendler can now communicate with the Wiimote.
{{#mpdftags: pagebreak}} 7. Select 'Wii' in the IO Settings: (C)
- Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii
8. Click on '+' to create a new Event. (D)
9. Select the event and click 'Learn', you can choose to assign a button or the movement of the Wiimote. (E)
Tip: The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on 'Learn' and then try to move the Wiimote in front of the flame of a lighter!
10. Now choose the Receiver, the type of Action and apply. (F)
In our case, we connected the position of a Keystone Pivot with the Wiimote infrared sensor.
- IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition