Tutorial Connecting a Wiimote to MXWendler: Difference between revisions

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Revision as of 14:35, 20 February 2019

To use this feature a Windows operative system is required


In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.



Connecting the Wiimote to the operative system

  • Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)


  • For this tutorial we are going to use “Touchmote”.
Download and install “Touchmote”. (http://touchmote.net/)


  • Start the software.


File:WII 01.PNG


  • Pair your Wiimote to the software:
Click on (A) “Pair Wiimotes”
then push and hold “Sync” .
(It is the small red button on the back of the Wiimote,
hidden in the battery compartment)


Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.


  • Close Touchmote.



Configuring the Wiimote to control Stage Designer


  • Open MXWendler and set the software to communicate with the Wiimote:
Settings → IO Devices → Wii Check (B)“Open Wii device”


  • Restart Stage Designer


MXWendler can now to communicate with the Wiimote



  • Select “Wii” in the IO Settings:
Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii


  • (C) Click on “+” to create a new Event.


  • (D) Select the event and click “Learn”,
you can choose to assign a button or the movement of the Wiimote.
(Tip) The Wiimote motion sensor is based on infrared light,
if you don´t have a sensor bar you can click on “Learn”
and then try to move the Wiimote in front of the flame of a lighter!


  • (E) Now choose the Receiver, the type of Action and apply.


In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.

IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition