Tutorial Connecting a Wiimote to MXWendler: Difference between revisions
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*Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly) | *Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly) | ||
*For this tutorial we are going to use “Touchmote”. | *For this tutorial we are going to use “Touchmote”. | ||
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::hidden in the battery compartment) | ::hidden in the battery compartment) | ||
''Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.'' | ''Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.'' | ||
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== Configuring the Wiimote to control Stage Designer == | == Configuring the Wiimote to control Stage Designer == | ||
Revision as of 10:18, 12 March 2019
To use this feature a Windows operative system is required
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
Connecting the Wiimote to the operative system
- Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)
- For this tutorial we are going to use “Touchmote”.
- Download and install “Touchmote”. (http://touchmote.net/)
- Start the software.
- Pair your Wiimote to the software:
- Click on (A) “Pair Wiimotes”
- then push and hold “Sync” .
- (It is the small red button on the back of the Wiimote,
- hidden in the battery compartment)
Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.
- Close Touchmote.
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Configuring the Wiimote to control Stage Designer
- Open MXWendler and set the software to communicate with the Wiimote:
- Settings → IO Devices → Wii Check (B)“Open Wii device”
- Restart Stage Designer
MXWendler can now to communicate with the Wiimote
- Select “Wii” in the IO Settings:
- Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii
- (C) Click on “+” to create a new Event.
- (D) Select the event and click “Learn”,
- you can choose to assign a button or the movement of the Wiimote.
- (Tip) The Wiimote motion sensor is based on infrared light,
- if you don´t have a sensor bar you can click on “Learn”
- and then try to move the Wiimote in front of the flame of a lighter!
- (E) Now choose the Receiver, the type of Action and apply.
In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.
IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition