Tutorial Connecting a Wiimote to MXWendler: Difference between revisions
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Revision as of 12:23, 18 March 2019
To use this feature a Windows operative system is required
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
Connecting the Wiimote to the Operative System
Set a bluetooth connection on your computer. (eg. a normal bluetooth USB adapter works perfectly)
For this tutorial we are going to use “Touchmote”.
- Download and install “Touchmote”. (http://touchmote.net/)
Start the software.
Pair your Wiimote to the software:
- Click on (A) “Pair Wiimotes”
- then push and hold “Sync” .
- (It is the small red button on the back of the Wiimote,
- hidden in the battery compartment)
Once the Wiimote is paired, the operative system should recognize it as a bluetooth device.
Close Touchmote.
Configuring the Wiimote to Control Stage Designer
Open MXWendler and set the software to communicate with the Wiimote:
- Settings → IO Devices → Wii Check (B)“Open Wii device”
Restart Stage Designer
MXWendler can now communicate with the Wiimote.
{{#mpdftags: pagebreak}} Select “Wii” in the IO Settings:
- Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii
(C) Click on “+” to create a new Event.
(D) Select the event and click “Learn”,
- you can choose to assign a button or the movement of the Wiimote.
- (Tip) The Wiimote motion sensor is based on infrared light,
- if you don´t have a sensor bar you can click on “Learn”
- and then try to move the Wiimote in front of the flame of a lighter!
(E) Now choose the Receiver, the type of Action and apply.
In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.
- IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition