Tutorial Connecting a Wiimote to MXWendler: Difference between revisions
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== Connecting the Wiimote to the Operative System == | == Connecting the Wiimote to the Operative System == | ||
1. Set a | 1. Set a Bluetooth connection on your computer. (eg. a normal Bluetooth USB adapter works perfectly) | ||
For this tutorial we are going to use “Touchmote”. | For this tutorial, we are going to use “Touchmote”. | ||
:Download and install “Touchmote”. (http://touchmote.net/) | :Download and install “Touchmote”. (http://touchmote.net/) | ||
2. Start the software. | 2. Start the software. | ||
Line 17: | Line 17: | ||
3. Pair your Wiimote to the software: | 3. Pair your Wiimote to the software: | ||
:Click on | :Click on 'Pair Wiimotes' '''(A)''' | ||
:Push and hold | :Push and hold 'Sync'. | ||
:(It is the small red button on the back of the Wiimote, hidden in the battery compartment) | :(It is the small red button on the back of the Wiimote, hidden in the battery compartment) | ||
Once the Wiimote is paired, the operative system should recognize it as a | Once the Wiimote is paired, the operative system should recognize it as a Bluetooth device. | ||
4. Close Touchmote. | 4. Close Touchmote. |
Revision as of 15:33, 30 September 2019
To use this feature a Windows operative system is required
In this tutorial we are going to connect a Wiimote to MXWendler Stage Designer and assign the movement of the controller to a pivot of a keystone element.
Connecting the Wiimote to the Operative System
1. Set a Bluetooth connection on your computer. (eg. a normal Bluetooth USB adapter works perfectly)
For this tutorial, we are going to use “Touchmote”.
- Download and install “Touchmote”. (http://touchmote.net/)
2. Start the software.
3. Pair your Wiimote to the software:
- Click on 'Pair Wiimotes' (A)
- Push and hold 'Sync'.
- (It is the small red button on the back of the Wiimote, hidden in the battery compartment)
Once the Wiimote is paired, the operative system should recognize it as a Bluetooth device.
4. Close Touchmote.
{{#mpdftags: pagebreak}}
Configuring the Wiimote to Control Stage Designer
5. Open MXWendler and set the software to communicate with the Wiimote:
- Settings → IO Devices → Wii
- Check “Open Wii device” (B)
6. Restart Stage Designer
MXWendler can now communicate with the Wiimote.
{{#mpdftags: pagebreak}} 7. Select “Wii” in the IO Settings: (C)
- Settings → IO Devices → DMX/MIDI/Keyboard Events → Wii
8. Click on “+” to create a new Event. (D)
9. Select the event and click “Learn”, you can choose to assign a button or the movement of the Wiimote. (E)
Tip: The Wiimote motion sensor is based on infrared light, if you don´t have a sensor bar you can click on “Learn” and then try to move the Wiimote in front of the flame of a lighter!
10. Now choose the Receiver, the type of Action and apply. (F)
In Our case we connected the position of a keystone pivot with the Wimote infrared sensor.
- IR X1 - /mxw/keystone/element/1/pivot/col/1/row/1/xposition